Why can't I threaten?

Something that's always bothered me since the days of Elemental: why can't I threaten the AI with war unless they pay me X gold?  If the AI is able to do this, why aren't we given this option as well?  If there is a way to do this that I just don't see, please enlighten me.

6,742 views 6 replies
Reply #1 Top

step 1) declare war

step 2) sue for peace (with them paying you gold)

 

yes, its not exactly the best option, as you can get diplo penalties for the declaration.... but still ...

Reply #2 Top

Yeah. It'd be nice to threaten the AI in the same way they do it to me! Kinda unfair right now.

Reply #3 Top

tbh i think its pointless

 

if you are stronger than ai why wiould you want to receive a % reward than you would get just attacking it?

 

thats also some deep philosophy question about diplomacy in any war game

 

why would anyone want to do anything else but war?

 

truth is the strongest army should just attack always and everyone else either ally each other or try to get peace

 

in the end it would be the same for each ally, the strongest should attack always and the weaker should get more ally or try to avoid war

 

 

in the end i think ths is a major flaw in any diplomacy

 

it just makes no sense to me, diplomacy in real life exist cause a war is bad

cause lifes at stakes are real

cause presidents deciding about war are elected by soldiers fighting the war

 

 

in a game its not like that, wars are meaningless, you dont lose real ppl so why should a game try to simulate the fear for dead lives?

Reply #4 Top

Quoting ddd888, reply 3
tbh i think its pointless

if you are stronger than ai why wiould you want to receive a % reward than you would get just attacking it?

 
End of ddd888's quote

Because there may be real strategic reasons why you don't want to start a war at the moment, but you may have need of extra cash or resources.  Not only should you be able to demand a gold tribute, but you should be able to demand a fixed or recurring amount of a resource as well.  Think of it as "I need metal to fund my war machine against Tarth.  So you, Altar, must give me .5 metal per turn or I'll declare war on you instead."  

Brad said diplomacy AI hasn't gotten much love yet.  I hope when it does the diplomacy options are fleshed out as well.  

Reply #5 Top

its the same

 

if there are good reasons to not attack then  your opponent "should" know it and so know its not much worth for you to attack and so he would have no need to pay you

 

its a binary situation, you either can or cannot defeat him

 

its also different from civ since civ is trying to similate the real world where civilizations declaring war are not loved by others

 

Reply #6 Top

Quoting ddd888, reply 5
its the same

 

if there are good reasons to not attack then  your opponent "should" know it and so know its not much worth for you to attack and so he would have no need to pay you

 

its a binary situation, you either can or cannot defeat him

 

its also different from civ since civ is trying to similate the real world where civilizations declaring war are not loved by others

 
End of ddd888's quote

The United States could clearly kick the crap out of Iran, but doesn't for a host of reasons.  Instead it tries to threaten, cajole, and bribe Iran to give up its nuke program.  My Kingdom may be clearly superior to the one I'm threatening, but preoccupied with another war.  Does that mean I couldn't still kill the kingdom I'm threatening?  Probably not.  It just means I want to keep my reserves ready in case my current war goes badly.  Or in case a wandering Ash Drake eats one of my invading armies.  Or in case of any number of contingencies.  

Diplomacy is never a binary situation.  It's about subtlety, manipulation, and an individual kingdom's risk aversion.  Any game diplomacy system that doesn't try to replicate that is a failure.