[.85] Suggestion: Fixing Useless Spells Such as Courage; Intelligence bonus to spells = Str bonus to attack

Loving .85 so far! Nice work boys and girls, and keep it up!

 

PLEASE either remove spells that will never be used, or make them scalable so that they will still have a use later on (if they ever did!). An advantage of this is you don't have to make a higher level version of the same spell.

Examples:

  • Courage: This spell is useless! Even at first level would I not bother. +3 HP and Spell resist (+1 per life shard?!). That is just nothing. Even at game start, 4 hp is gone in a single swipe of the weakest MOB. Additionally, I could be a level 10 caster, and this spell would still only grant a unit 3 hp/spell resist, assuming I didn't have any life shards. As you can see, it has absolutely no use. An HP-buffing spell is great, but it needs to scale!
  • Heal: This spell does not heal nearly enough. Increase the mana cost and the base amount healed. Either dramatically increase the amount healed per shard or make a level or intelligence bonus.

I'll add more as I discover more spells that quickly become obsolete or are from the get-go.

This is really a simple fix. These spells would scale nicely with high intelligence and level. Therefore, casters who are specialized in casting (rather than a warrior with some spell ability) will actually have a marked difference in their spellcasting effectiveness. My Procipani with 20 intelligence should get the same kind of point modifier for spells as a warrior does for 20 str. with a sword!

Cheers!

4,602 views 8 replies
Reply #1 Top

Does courage add +3 HP per figure?  Or per unit?

Reply #2 Top

Good question. I'm not sure. I've never bothered to cast it! :grin: Whether it does or not, however, it's still useless on champions or other single-units as it now stands.

Reply #3 Top

PLEASE either remove spells that will never be used, or make them scalable so that they will still have a use later on (if they ever did!). An advantage of this is you don't have to make a higher level version of the same spell.
End of quote

Yeah, these spells are very good examples where scaling IS needed. Both spells would be nice if the effect is multiplied with the level of the TARGET.

Reply #4 Top

Quoting Manii, reply 1
Does courage add +3 HP per figure?  Or per unit?
End of Manii's quote

 

That's an unanswered question for many spells..

Reply #5 Top

+3 Spell Resistance is huge in a mage fight. The hp side should be a separate spell though. It seems useless/tacked on.

Reply #6 Top

I always get -5 spell resists in .85. free picks if you ask me.

Reply #7 Top

You realize that spell resistance allows you to take on more difficult monsters sooner? I max out this stat as much as possible and get all the +1 Int for all my trained units from research buildings. It is so nice to resist an enemy fireball. I also love it when dirge falls flat and my units can just sweep up the Resoln. 

Reply #8 Top


I agree with the OP about scalability. We need spells to scale with levels, like +1 res per level of the caster. This is common sense in RPG's and not without a reason.