I have two questions.
I was wondering why you decided to go with a square grid system rather than a hexagon system.
Also why can’t heroes or sovereign change weapons during tactical battles.
I was wondering why you decided to go with a square grid system rather than a hexagon system.
Also why can’t heroes or sovereign change weapons during tactical battles.
Hi DustinSouls I can't speak for the devs - I'm just expressing my own views.
I'm guessing they took a design decision early on to use squares instead of hexes; GalCiv 2 used squares for one thing and I personally think squares work fine - they allow you to go 8 directions whereas hexes only let you go 6 ways - a plus side for hexes is that they generate more asthetically pleasing maps - anyway, regardless of their relative merits it's too late in the day to change now - all the artists have been busting their asses making art assets for pretty square tiles.
With regard to your second point, I think it would be cool if units could switch between melee and ranged - but only certain weapons - I don't want the FPS Rambo scenario where a unit can carry 8 different weapons - even if a unit could carry the weight, weapons are bulky and would restrict movement. That said, I do think daggers, shortswords and other light weapons should be useable as backup weapons for ranged units - they could have a melee and ranged mode in this case
Anyway just my 2 cents
I personally find square-maps more aesthetically pleasing, yet I admit Hex maps tend to create more 'realistic' tactical battles.
In any case, I would love it if (as in Dragon Age Origins) a Hero or Champion could switch between 2 sets of weapons during battle (maybe at the cost of half your initiative?)
You would designate your 'primary set' and 'secondary set' outside of battle -> likely in the Equip Screen
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