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Why an Halcyon Carrier is a better opener for its race

Why an Halcyon Carrier is a better opener for its race

When micro'd it can capture worlds otherwise impossible for other caps alone due to the number of militia while you concentrate your main fleet else where.

 

Its energy amplification aura benefits illuminators in very well good way by getting up to 25dps by tier 3 beam upgrades.

 

14,902 views 32 replies
Reply #26 Top

Early game? Take your pick.

Reply #27 Top

Quoting PhantomZ3r0, reply 25
Vasari is really cheesy, I'm having trouble at the moment dealing with Vasari that will rush to build a starbase in your home planet, and using the carrier and health regen it is almost impossible to destroy before it gets built.

Is there anything early game that can stop them from getting built or blow them up?
End of PhantomZ3r0's quote

Your own carrier caps with fighters and (LF or LRF) spam works the best.

Reply #28 Top

Quoting PhantomZ3r0, reply 25
Vasari is really cheesy, I'm having trouble at the moment dealing with Vasari that will rush to build a starbase in your home planet, and using the carrier and health regen it is almost impossible to destroy before it gets built.

Is there anything early game that can stop them from getting built or blow them up?
End of PhantomZ3r0's quote

You're talking about when people use that strategy against you in the really cramped online games, like 5v5?

To defend against it, it really depends on what race you are. If you're TEC, you're in luck: in those sorts of games, you should already be researching LRM frigates ASAP and invest in almost nothing else if you're against Vasari (except for colonizing that asteroid right next to your homeworld). You should be able to build 20 or 30 LRM frigates very soon into the game - if you use those to focus-fire on enemy Orkuluses that start building on your planet, you should be able to destroy it relatively quickly. Combine with a carrier cap with fighters to maximize firepower. (Make sure to keep building LRM as soon as you get the funds)

Remember, you don't have to destroy it before it finishes to come out on top - a starbase costs a whole lot, so even if you've lost a single batch of LRM frigates to the starbase's weapons before you manage to kill it, you may still have the advantage.

If you're Advent... build a ton of Disciples ASAP in similar fashion and hope you have enough numbers to overwhelm the starbase. (To be honest, if you're Advent and are facing a skilled Vasari enemy somewhat close by, you're pretty much out of luck anyway)

If you're Vasari... build a ton of Assailants ASAP, similarly, and focus fire on the Orkulus if it starts building. It shouldn't live for long, especially if you have the first two Phase Missile weapon upgrades.

Reply #29 Top

To be honest, if you're Advent and are facing a skilled Vasari enemy somewhat close by, you're pretty much out of luck anyway
End of quote

Actually if you're really close Advent may be in luck.  You can really choke a Vasari with cost-effective disciples and seekers.  Balance your proportions based on how many assailants he has.  The more assailants he adds, the more seekers you build. 

Just go for pure masses of units, and the technology overhead the Vasari needs to be competitive should allow you to succeed.  If you have more than a short distance between homeworlds, though, you're out of luck.  He'll have time to get some diversification done and then your seeker/disciple combo will have far too narrow a window of opportunity.

Reply #30 Top

Indeed. I did put significant thought into saying "somewhat close by" instead of just "close by". If the Vasari can be attacked immediately, they're in trouble, but if there are a few gravity wells in between and they can start building up good numbers of Assailants and get SB tech, then they're on the path to winning.

That said... I think 2 or 3 turrets will do a great job of protecting your HW frigate factory, buying you time to build more units/tech/Migrator (but also of course giving your opponent more time to spam more). Turrets are expensive but seem to be a good deterrent against Advent if your meager fleet would be overwhelmed otherwise.

Reply #31 Top

Quoting master1a, reply 27



Quoting PhantomZ3r0,
reply 25
...  dealing with Vasari that will rush to build a starbase in your home planet...

Your own carrier caps with fighters and (LF or LRF) spam works the best.
End of master1a's quote

Why fighters?  Or did you mean bombers?

Building turrets against a baby starbase is effective too, if they are within range.

Reply #32 Top

Quoting SageWon, reply 31
Why fighters?  Or did you mean bombers?
End of SageWon's quote

Fighters help negate enemy strike craft - the enemy'll probably also warp in a carrier cap. Or, if they don't, your fighters can be effective taking out enemy Assailants.

If you build bombers instead of fighters and the enemy warps in a carrier cap with fighters. your strike craft become useless very quickly.

That said, if you have 2 carrier caps already, it could be a good idea to build bombers on one of them and fighters on the other.