Spell: Area of Effect Options

I would like to see an XML option to specify the area of effect for a spell to be;

a. Targeted Unit
b. Radius of a tile
c. All units; enemy and friendly
d. All enemy units
e. All friendly units
f. All tiles of a specified type (Forest, Rock, etc.)
g. A portion of all tiles of a specified type (i.e. 25% of Forest tiles)

2,645 views 3 replies
Reply #1 Top

h) a line between caster and target tile - to enable spells like a penetrating earth bullet, doing 100% damage to the first target, 50% to the second and so on

i) a line to the left and the right of the target tile, so we can raise walls in front of the enemy, but also do cleave attacks from melee

k) a cone area, that expands the further away from the caster. Ie, breath of fire.

 

Reply #2 Top

l) Target caster and enemy: Vampiric Touch, Dopplegang, Absorb Strength, etc...

Reply #3 Top

m) a spell that targets a tile NEARBY x target. For example, I might use it to place mines around enemies, or use it to build forests where my units can hide