ooms in 1.19 j

The game went to 119 turns before the oom during autosave, which is amazing. No dmp file and sorry, I was in shock so I forgot to save the autosave. :drool:

http://dl.dropbox.com/u/16872572/save%20debug.err

 

Also, sometimes the game doesn't remember party enchantments on restart. I've seen this for mobility since that is what I mostly use. It is haphazard; if you have say 4 heroes with mobility cast on them, when you restart the game, sometimes only 2 will still have it, sometimes 3, sometimes all. This has been for quite a few builds, not just for "j". The enchantment will still be listed in the ledger, but is not active on the unit. When dispelled, it doesn't change the amount of moves the unit has (which is correct, since it's not active) and will correctly remove it from the ledger.

 

 

2,116 views 3 replies
Reply #1 Top

2 more ooms, files include autosave and debug.

This one on the save after the research screen came up.

http://dl.dropbox.com/u/16872572/research%20oom.zip

This one on save after designing new units and retiring others.

http://dl.dropbox.com/u/16872572/design%20units%20debug.zip

 

Reply #2 Top

Thanks!

I hope to have some news this week. I put up a note about what is causing this and what we're doing to address it in this month's FAQ.

Reply #3 Top

Great! I'm so glad to hear that you found the cause of the ooms. Even more exciting if you can fix it this week - I can't wait for the 1.3 betas!