Another oom on save after combat
I've been getting quite a few oom's on the autosave after a battle. Here is another one of them -
http://dl.dropbox.com/u/16872572/after%20combat%20debug.err
I've been getting quite a few oom's on the autosave after a battle. Here is another one of them -
http://dl.dropbox.com/u/16872572/after%20combat%20debug.err
mywhiskey,
Can you please post your autosave file that you are loading? It would help us to better see what is going on in your game that is causing it to use so much memory.
Thanks in advance,
codecritter
I don't have the saves for that particular error but I do have the autosave, previous autosave and debug.err for another crash after a battle, although it didn't cause an oom (most of them do though) in a prior post -
https://forums.elementalgame.com/405461
http://dl.dropbox.com/u/16872572/debug.zip
I will post the saves in the future as these errors occur.
Another error that I have been getting is armor, weapons and equipment (horses) being traded do not work once leather armor is researched and thereafter. The item will highlight when clicked on but will not change stats or be applied to the sov or champion. When the item is traded back to the original owner, it still does not work. The only way to fix this is to reload Elemental. Unfortunately, I don't know if a save game will help because reloading is a 100% fix. This particular save and debug.err is using the new mod New Order but it happens just as often without any mods.
http://dl.dropbox.com/u/16872572/weapons%20do%20not%20apply.zip
Thanks for checking into this!
I too run into issues with gear swaps related to items that champions start with. For example, switching out leather greaves for traveling boots (that the champion started with) will cause stats to not update, etc. It doesn't happen all the time but there's certainly something buggy going on. I have not noticed it on purchased gear (i.e. buy both leather greaves and traveling boots swaps). A reload corrects the issue so posting a save doesn't help although if I see it again I'll post a print screen.
here are a couple more oom's. The first one is during a save done after buying equipment for sov/champs (3). So, that meant also updating the portrait and going to the inventory screen twice (once to take off the horse to save the portrait, then to put back on the horse). Maybe all this back and forth is causing a problem with the inventory not working because in today's game the horse did not work. This happened on a portrait that updated itself with the sov/horse on it's own (which it has been doing much less of). This is the first time that has happened to me, usually this happens after trading equipment. I just included the debug on that, the others have saves with the debugs.
http://dl.dropbox.com/u/16872572/crash%20save%20after%20shopping.zip
http://dl.dropbox.com/u/16872572/oom%20debug.zip (just normal oom crash)
http://dl.dropbox.com/u/16872572/horsedebug.err
In 1.19d, I've been getting oom crashes when a screen comes up after an autosave. I've had it happen when a city leveled up, the research screen came up (twice), and once when the spell book came up (that debug file is really weird). The game saves ok but doesn't have enough memory for anything else.
This zip file contains the dump file, debug err and autosave for the game that crashed when the city leveled up. I was using the New Order mod and MG.
http://dl.dropbox.com/u/16872572/Elemental1_19d-2011-02-25T17-31-25-475.zip
The spellbook crash just has the autosaves and the debug file-
http://dl.dropbox.com/u/16872572/spellbook%20crash.zip
Thanks for fixing the portraits from automatically updating when you have a horse! It works great, except when you start a game, the portraits all reset with the horse.
(I know it's a cow). With all the crashes I get, that's a lot of switching around.
Also, thanks for fixing the reload of a save within the game. I've tried it 2 or 3 times now and haven't had a crash yet! You should put these things in the log so everyone knows how much you have fixed!!
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