1.19c OOM Errors

I've sent in a batch of 1.19C OOM errors (debug and save files). Also there is one bonus weird file, where the game grinds to a halt without crashing, using 800MB of space, no crash, but the game is essentially non-responsive once you press the next turn button, you can scroll very, very slowly, but the next turn never comes (not after 20 minutes of waiting).

4,343 views 9 replies
Reply #1 Top

What kind of set up are you running Ele. on? My AMD based system seems to be chocking on this new build also!

Reply #2 Top

Core i7 920, 6GB Ram (not that that matters), GTX 285...

Reply #3 Top

its not your system its someting to do with the way turns are processed in this game i believe the answer is in the multithreading in this game because if i hit the end turn button every 3 secs i can reproduce this error over and over again if i wait 3 mins between end turn pushes it doesnt crash

Reply #4 Top

Another batch o' errors sent in, with a bonus DX invalid call error too.

Reply #5 Top

Yet more OOM errors sent in.

 

Is anybody actually getting my e-mails? Not sure if they are being received, with giant .zip attachments and all.

Reply #6 Top

...and even more Errors .zipped up and sent on in.

 

Reply #7 Top

...more, I'm done for the day (night? morning?).

Reply #8 Top

 

  I'm not sure who you are sending the files to.  Can you link them here so I can check them out?

Reply #9 Top

Quoting Derek, reply 8
 

  I'm not sure who you are sending the files to.  Can you link them here so I can check them out?
End of Derek's quote

 

I've sent them to codecritter and the support@stardock.com address. I can't link them here, cause I've already deleted them.

 

I've been zipping up folders containing the debug.err file as well as the associated autosave and previous autosave. The service you suggested using for posting binaries is no longer in operation. If you have a preferred way for receiving large binaries, please tell me.