Quest location spawn radius?

Trying to mod the quests, and noticed that the <Radius> tag for spawning the quest location doesn't seem to do anything.

For example, in A Useful Potion quest, there is:

Code: xml
  1.             &lt;GameModifier InternalName="CreateAlchemistLab"&gt;
  2.                 &lt;ModType&gt;Map&lt;/ModType&gt;
  3.                 &lt;Attribute&gt;CreateGoodieHut&lt;/Attribute&gt;
  4.                 &lt;UnitClass&gt;Level2_AlchemistLab&lt;/UnitClass&gt;
  5.                 &lt;StrVal&gt;Potion location&lt;/StrVal&gt;
  6.                 &lt;Radius&gt;14&lt;/Radius&gt;
  7.             &lt;/GameModifier&gt;

The <Radius> seems to determine the distance at which the quest location is spawned, but I've tried setting it to anything from 1 to 80, but the game doesn't show any difference.  Is this bugged or is there something else I've overlooked?

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Reply #1 Top

Er, sorry, I found out that it's rather the xml not properly overriding default values.  I'd like to delete this post but it doesn't seem possible.