Out of memory error in 1.1

Hi,

First, Elemental is looking great! Even at its worst it is better than any other game out there console or PC (put 10 hours into Civ5, got bored, went back to Elemental).

Now my problem.
Since I got the game its had a memory leak which causes out of memory errors in later turns.
I've used the '2 gig patch' which has worked up until 1.1 came out, now the game crashes after a few turns with the out of memory error.

I have Win 7 Pro, 6 Gig ram, Nvidia 8 800GT.

I've included everything I can to help below.
http://www.davidslack.co.uk/elemental/AutoSave.EleSav
http://www.davidslack.co.uk/elemental/debug.err
http://www.davidslack.co.uk/elemental/Elemental1_1-2010-12-19T18-23-05-113.zip

Hope this helps fix this issue

Thanks
Dave. 

4,659 views 2 replies
Reply #1 Top

Thanks Dave.

You verified something that we'll have to deal with in v1.2  and is something some of you techies may find interesting for what it's worth.

 

So, in the old days, video cards had say 64MB of memory. When they ran out, they dumped their memory to disk and the game would, when it sensed a certain threshold would "dump" textures out of main memory.

Fast forward to 2010 where video cards like yours have 2 GIGs of memory.  First, this is largely a waste because games are still 32-bit but you're well future proofed at least.  But what happens is that these video cards fill up in memory (using up the process space) and pow, the game runs out of memory.

What we have to do in v1.2 is dump the texture memory of unused objects.  This is kind of a shame because in 2 years when games are all 64-bit, this sort of thing won't be necessary.  But right now, it is.  

Thanks for your report!

 

Reply #2 Top

Great - I have the same issue.  Got a run out of memory even though it is a mid to high end rig.  It was many horus in, and many turn in though.