1.09v Modded Spells Charged Twice, Casters ignore minimum int requirement

Changed a few spells mana cost, used a modfile. Game correctly reads attributes of new spells (no double damage etc) but incorrectly charges both the old and new price. Double checked, have only one cost entry in spell. 

 

Example: Arcane Arrow

Original cost is 8

Changed cost is 10

Cast menu in game lists both 8 and 6 and charges both

 

Second issue is casters ignore int requirement, whether or not it has been changed. Arcane arrow lists minimum int as 20, sovereign was able to cast at 18 int. 

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Reply #1 Top

I think its both a feature. Sovereign are meant to ignore int requirements.

And i heard modding atm works that way, so the values of the original and the modded files add up. Not sure if it really is intended to be so.