[1.09q] Several Bugs

I have recently played a fast 1on1 on a tiny map with a custom sov and Pariden agianst Magnar.

Here is a list of bugs and glitches that occured during this play thorugh (roughly 500 turns)

  1. Improvements that are not included within a City have a Line of Sight of 2 or 3 after beeing built, uppon reload they dont have this LOS anymore
  2. Magnar (also on the lowest difficulty) faild to equip his Units with the high end equip he had researched despite the fact he had plenty of resources ( i think the AI shouldn't be dumb even on lowes difficulty)
  3. Magnar built Several Stacks of Pioneers (that shouldn't happen at all) (about half his army consits of groups of pioneers just dooing nothing)
  4. Magnar had stationed all his troops in those two cities beeing farest away from our border (again AI shoul dbe weak but not plain dumb, evne on lowest difficulty)
  5. Some Areas didnt change from Dead to Life after i had conquered them (stayed after reload and for about 50 turns until end of game)
  6. Somehow I managed to get my capital City from 0 Tiles left into a negative Value - after that I was able to build unlimited number of buildings (this occured during reload after canceling a World Wonder in the que and not beeing able to place it again, reload fixed the later issue)
  7. After I killed Magnar his Empire stayed functional, and when I talked to them Magnar showed up in the Diplo Screen
  8. After beating Magnar ( one city left) I tried to continue the game via autosave, but only was able to play for about 3 to 5 turns, after that i could not end the turn anymore (no autoexplore stuck units) and I noticed that there where no autosaves of all the turns after my victory
  9. When I try to reload a game in the mid-/endgame phase sometimes the game crashes, sometimes I can't end the turn (might be related to the "no end turn" stated in 7 because it all occured arroun the last couple of turns
  10. I fear its working as intended but I was not able to research any of the 4 Starting spellbooks i hadn't selected for my sov (and so missing some really important spells) I think they should be open for research as this will force the player to take them at sov creation or beeing handicaped throughout the whole match
  11. As I Played a Kingdom Empire I was able to research all of the "life" Spells from the beginning of the game, but I still was able to research the "Life Spell Book" Technology, also it didnt do anything for me
  12. Those automaticaly desinged Units alle had the same Equip but different Names, but the Unit type of "Great Duke" witch had been desinge about 4 times always with a best weapon avaible by the time of creation (all in all I think this feature could be disabled until a mayor rework of the desing process occurs, as in the current state it does not really help the player at all) - Sometimes i even think the AI uses the same algorithms for creating its own units, but this might be a misstake
  13. Once Again: the Starting Units Stats (Peasant and Pioneer) does not match those stats of all the newly created units
  14. I am still not able to delete the Peasant unit from my desing sheets - and so it clutters my recruitment and my desing window)

Regards, Arendis

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