Teleport Bug

Weird teleport Bug:

I want to move an unit and it runs out of movement points though it still has marked path to the farther point. I cast teleport spell to an opposite end of map. I hit the end of turn. My units move through the entire map walking (sic!) and then continuous on path it should go before teleport spell .... Quite cool ...

 

I missing technology to harvest crystal - i did all in magic and channeling is not there. I am playing Yithril.

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Yep, found this bug today. Select moving destination for your hero long enough for at least 2 turns, cast teleport, pass turn or cast strategic spell - just dont walk anywhere - next turn your hero will be back to postion before teleporting.