Mining bases

Has anyone played with having more levels of mining bases? I am wondering if the AI will upgrade all the way if there are 10 levels of asteroid bases instead of 4. Space Mining IV and Neutral Mining are new techs I have modded in, with Neutral Mining only available for Neutral ethical alignment. My idea is to have the requirements as follows:

Asteroid Base Level BonusValue TurnsToComplete Cost TechRequirement
0 5 6 0 None
1 5 3 30 Space Mining I
2 5 4 40 Space Mining I
3 5 5 50 Space Mining II
4 5 6 60 Space Mining II
5 5 7 70 Space Mining III
6 10 8 160 Space Mining III
7 10 9 180 Space Mining IV
8 10 10 200 Space Mining IV
9 20 15 400 Neutral Mining
7,570 views 4 replies
Reply #1 Top

It should theoretically be possible. The AsteroidFieldMiningBaseModules.xml file in the Dark Avatar Data folder had a nice comment listing what all of the different tags do. The main difference from other types of objects in the game is that it uses "NextModule," not required module. This means that it is impossible to have branching asteroid base upgrade lines. It must be linear, with each module listing the next module in the line.

Reply #2 Top

I know this, and I have made it work. I am just wondering if the AI will go for it. They seem not to care about upgrading them too much.

Reply #3 Top

I don't know if the ai will build them, but I do know that when you put a space miner on auto, it will always go after unclaimed asteroids first. I have never seen it upgrade an existing asteroid, but that may be because I have never gotten that far in a game. If the AI uses the same code, then they will likely not upgrade their bases until late in the game, if at all.

 

I hope that was a little bit helpful.