1.1 Beta Economy

Better or worse than the US right now?

I have started several games and in only 1 of them have I been able to found a city near a gold mine.

In cities that do not have a gold mine, I build merchants and markets and send caravans so I can build up 80% economic bonuses.  But since the city does not "produce" gold, there are no bonuses.  Taxes are under "Misc" and not factored into the bonues that I can tell.

1.  Is this the way the economy is supposed to function?

2.  Am I missing a building to produce gold rather than giving 25% bonuses?

Also, if I could suggest a rebalancing of champion item cost vs. unit costs.

I like a lot of the changes in the beta.  This is my feedback to make the game better, not a complaint.

5,687 views 3 replies
Reply #1 Top

Your population now generates income. The more people in your city, the more it generates. However, watch what you build, as a lot of the buildings now have a maintenance cost per turn.

 

Reply #2 Top

Population generates income, but that income is not affected by economic bonuses (markets/caravan/level up). I don't know if this is working as intended or if it is a bug.

Reply #3 Top

Quoting impinc, reply 1
Your population now generates income. The more people in your city, the more it generates. However, watch what you build, as a lot of the buildings now have a maintenance cost per turn.

 
End of impinc's quote

Look at the gold production window of any city that does not have a gold mine.

Did you build a merchant hoping to get 25% bonus? Not there.

Did you build a caravan hoping to get a 10% bonus?  Not there.

Taxes do no get "bonused" hence any financial improvements only serve a purpose when built in cities with a gold mine.