"Classic" Mod
So I want to play a "classic" mod, so I'm going to start modding towards one which has the following things:
1. Basic Races, both faction and sovereign
(This is a basic RPG set plus an undead race.)
a. Orcs
b. Elves
C. Dwarves
D. Hobbits
E. Undead
2. Uniques spells for each race
3. More spells, period.
4. More "epic" scale in "epic" mode. Bigger populations, more size 4 and 5 cities, more size 5 special buildings.
5. Start with the ability to build party sized units, but make singles unavailable for any combat unit except maybe the very basic scout.
6. Elimination of the stupid cliffs instead of beaches.
7. 3 times more resources, maybe more.
8. A benefit to accomplishing "master" things without winning the game.
9. More magical weapons and armors and trinkets, oh my!
10. Larger differences between existing non-magical stuff.
1 and 4 are mostly existing mod manipulation and combination. 2 and 3 will be more graphic heavy, but it's all xml and particle forge. I've seen talk of 6 on the boards, just need to figure out how to implement it. 7(I think) is the rarity function in coreworldresources, if it does anything. 8 should be easy enough, I think, mostly being a spell-effect and a quest. 9 and 10, If I don't use new graphics for the stuff, it should be all xml.
5, I'm not sure. It should be straight xml, but I won't know until I get into it.
So, consider this the first post in my modder's "diary". If anyone is interested in helping, let me know, and ideas are welcome.
Oh, and if anyone can tell me how hard it is to upload stuff here, I'd appreciate it. Thanks!