Crew and ship size
Does anyone know how the ship length and width and crew size are calculated? Some of them seem rather implausible and I want to fix them.
Does anyone know how the ship length and width and crew size are calculated? Some of them seem rather implausible and I want to fix them.
As far as crew size goes:
Tiny hull - 1 or 2 crew, seems to vary, with noncombat craft usually having 1 and combat craft having 2 - maybe the second is a gunner?
Small hull - 5 crew
Medium hull - 25-30 crew, again, apparently varying between ship types
Large hull - Varies widely between around 200-400 crew
Huge hull - Likewise varies between around 1200-1500 crew
Ship length and width seem based partially off of what hull is being used. This might also relate to the crew size.
It's possible that the GC2Types.xml file can be edited to change these. While I'm not certain, it does have the descriptions for components that you have when looking at a ship's details.
I just wonder how big the crew will be when I make Gigantic or Immense ships that I modded in. I hope someone can tell me how these are calculated.
I think the game assigns a range for crew size for each hull type rather then generating one on a per-ship basis. In your case, it might depend on how you created your new hulls.
These are the values I use for the different hulls:
| Hull Type | Size | Base Speed | Cost | Sensor Range |
HP | Logistics |
| Tiny | 16 | 1 | 20 | 2 | 6 | 2 |
| Small | 28 | 1 | 40 | 2 | 12 | 3 |
| Medium | 48 | 2 | 80 | 3 | 22 | 5 |
| Large | 84 | 3 | 160 | 3 | 44 | 8 |
| Huge | 144 | 5 | 320 | 4 | 82 | 13 |
| Gigantic | 250 | 8 | 640 | 4 | 158 | 21 |
| Immense | 432 | 13 | 1280 | 5 | 300 | 34 |
| Cargo | 64 | 1 | 60 | 2 | 6 | 4 |
| Support | 110 | 2 | 110 | 3 | 12 |
6 |
The Gigantic and Immense hulls are unlocked by new techs beyond Huge Scale Building, and the Support hulls are unlocked by Planetary Invasion. (Basically a Support hull is a Cargo hull with more room.) I use the Cargo models for Support, the Huge models for Gigantic and Immense, and the Large models for Huge.
Then I suspect that Gigantic and Immense hulls will have the crew values listed for Huge above and the Huge will have the crew values listed for Large.
Note that this is all guesswork; I've never tried to mod hull sizes because I don't think the AI will use new hulls.
You have to create new types of AI ships for the AI to use new hulls. Look at the files for the existing ones and you can see how to make additional ones.
But as for the crew, it may be based on how much room is on a hull. I think they may have broken it in 2.03 though as all the ships I am seeing have 2 crew and sizes in the hundreds of meters. Only starbases are showing thousands of crew. Unless I broke it somehow...
I have some new info about this. Apparently it primarily depends on weapons and defenses. I modded my Terror Stars to have 1000 beam attack and all other attacks and defenses at 20. The resulting monster required 1352500 crew to operate. The formula for starbases is as follows:
Crew = 1500 + 1250*(total attack before bonuses are applied) + 850*(total defense before bonuses are applied)
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