[gameplay] building specialized cities
Makeing city building part of the strategy
I have to admit that the part of elemental that disappoints me the most is the city building. There is very little specialization that I have come to expect after having so much of that in Galactic Civilizations 2. In fact it almost reminds me of Civilization, where deciding what to build bears very little to the strategy of the game.
What I suggest is that you continue to have a specified number of "resource" buildings per town level (buildings like the library for knowledge production, or the market for gildar production), but instead of just allowing 1 of each, you are allowed 4 total for each level (so you could theoretically make four markets at the expense of all other resources). This would allow you to specialize each city, and still keep you from making small cities too powerful.