[1.09] Major issue with some tactical Spells and Catapults

Haste, confusion, and burning blade is bugged to the point of super overpowered.

Confusion doesn't halved target's atk value, but it decrease it (i don't know the exact formula), and the worst thing is it can be stacked as many as possible depending on casters's mana, which means targets can have 0 atk value, or even worst, negative atk value.

Haste and Burning Blade spells also can be stacked as many as possible depending on casters's mana, and the worst thing is its effect is permanent, meaning that after the combat is over, the buffed target still have the effect of the haste and burning blade untill it dissapear (whether by disbanding it or target die).

This is seriously gamebreaking, as we can make our units that has low atk value (let's say 10 atk) have hundred or maybe even thousand of atk value by stacking Burning Blade as many as possible, or lots of combat speed by stacking Haste, or making our enemy miss all the time by stacking Confusion.

I don't know if those 3 spells are bugged or not. But i hope Dev Team consider making those spells can't be stacked in 1.1, it is ok if it can be stacked 2 times with correct and reasonable duration, but infinite times and infinite durations? It's too overpowered.

And 1.09 changelog said catapults can't be trained as groups anymore, but the fact proved otherwise.

I hope Dev Team adress this problem in 1.1

4,781 views 4 replies
Reply #1 Top

It's not just these 3 spells. 

There are no stacking rules whatsoever so any and all buffs or debuffs can be stacked infinitely.

Call it issue, call it bug... as long as the magic system has no such rules - which would be am entirely new feature - this isn't going away.

Reply #2 Top

If we can't un-uber-nurf the spells, could a constant mana drain on the caster added? 

Reply #3 Top

Yes, of course. After 1.1 hits the road. =P
Global mana regen and upkeep is one of big changes.

Right now it would be kinda silly because a single buff spell would reduce your caster's mana regen to 0. Permanently.

Reply #4 Top

Yes, those spells are indeed bugged:

https://forums.elementalgame.com/398341

The main reason because durations for spells in tactical battle spill to following turns after battle (with every combat round left being turn of duration). Additionally, combat spells without any duration will last indefinitely.