Spells AOE - all targets in a line? All targets in a + shape?

No I'm not modding a Final Fantasy Tactics clone :p but for me I prefer my tactical battles on a more closer scale. The current long range bows and fireballs hitting anywhere  is boring. i'd like to restrict spells and abilities to be closer, and in specific shapes. Is this possible? Or is the setting for radius the only way to make aoe attacks? :(

3,426 views 4 replies
Reply #1 Top

Cool idea...kind of like stone spikes in HOMM V

Reply #2 Top

The game already lets you do range:

'Caster'

Code: xml
  1. <Range>1</Range>

Hand or Melee Attack

Code: xml
  1. <Range>2</Range>

4 Squares Away

Code: xml
  1. <Range>5</Range>

Unlimited Range

Code: xml
  1. <Range>-1</Range>

 

As for area of effect right now it is very limited:

Just 1 target

Code: xml
  1. <Radius>0</Radius>

(default value, if you do not include the above tag it only hits 1 target.)

3X3 Square

Code: xml
  1. <Radius>1</Radius>

5x5 Square I think

Code: xml
  1. <Radius>2</Radius>

 

I would like to see lines and cones as alternate area of effects.

Reply #3 Top

Id like to see it implemented in the following way:  You set the target square for the spell, and the code indicates which other squares relative to the target are hit zones (x,y).  This way you could cook up pretty much any aoe shape you wanted (like a customizable version of what disgaea uses for coding purposes anyway).

so something like (x+1,y+1) would allow it to also target the square diagnal from the target

possible friendly fire- but hey, sometimes sacrifices have to be made O:) For the greater good, of course.

Reply #4 Top

I will personally be quite bummed if support for various other AOE effects isn't built into the 1.1 update with revamped magic.