Question on Nation traits

I'm confused on 'Road Master' and, oops, forgot the name but the trait that supposedly makes settlements easier to build.  Road Masters claims it makes caravans build roads faster.  How does that work?  Caravans build roads instantly the moment they arrive, right?  And settlements aren't hard or easy to build, they just get plonked down by Pioneers.  So do these traits actually do anything?  Thanks!

4,675 views 4 replies
Reply #1 Top

I believe althogh Caravans build a dirty track as soon as the first arrive, the road gradually changes and becomes more established overtime but I'm not 100% sure of the practical effect of that.

I assume the other one would lower the cost of pioneer packs which enable a unit to build cities and hence also lower the cost of pioneers, but I haven't tested this maybe you should.

 

Reply #2 Top

As of right now, both are useless. Road Warrior has its bonus commented out, and Civilized (I think?) doesn't work because there is no cost anymore (there use to be).

Reply #3 Top

Quoting Kalin, reply 2
As of right now, both are useless. Road Warrior has its bonus commented out, and Civilized (I think?) doesn't work because there is no cost anymore (there use to be).
End of Kalin's quote

That's what I suspected but I wanted to be sure.  Thanks!

 

I wonder why these sorts of errors haven't been mentioned in the change/update plans, or have I just missed them?  I understand the urgency of the AI and updating the magic system and such but one would imagine 'make stuff already in the game actually do something' would be a relatively high priority.

Reply #4 Top

I updated on sept 20, and did not find any roadmaster traits...  where do i look for this, please?