[GAMEPLAY] Suggestions to balance magic now that it works.
I think most agree aside from those having the bug where it misses, that magic is too powerful now. Personally I think aside from a few tweaks the magic itself is working great. I think the big problem is the fact that particularly with shards your magic is too powerful for the amount of magic it costs. I've destroyed armies by spamming attack spells that only cost 2-3 mana. I think it might work better if they upped the amount of mana regen by say relating it to intelligence, so you can regen more per turn, but upping the mana cost of spells, to make them powerful but more tactical. So that way instead of nuking the entire army, I have to prioritize targets, and try to use my magic to take out/weaken the strongest unit and hope it will be enough for my army to finish. Maybe increasing spell cost by a similar 10% percentage to the damage increase. I look forward to other suggestions and feedback.