[Modding]Disabling Resources, et al.
We, in the modding community, need the ability to disable or completely remove default Elemental objects, such as world resources, local resources, etc. Currently, there is no method to disable (remove) a Ventri Ore Mine or a Fertile Land, for example other than removing the default XML files, which is obviously not a good idea.
Mods and conversions do need the ability to completely disable the core objects in the game rather than being forced to work around or in conjunction with them.