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1.08 ETA?

1.08 ETA?

Any news about this?

I know that it was supposed to be internally checked today, but when is it supposed to become available?

526,531 views 193 replies
Reply #151 Top

Quoting cordell9, reply 149

Quoting Jandurin, reply 139I have to agree.  I'm not sure I want epic battles like is being suggested.  That's not really MoM esque, it's... well, total war esque.Quoting Frogboy, reply 140Yea, we're not going for epic tactical battles. MOM is our influence, not total war.

 

And there was much rejoicing.  I honestly didn't know there were this many MOM fans out there.  I thought I was the only one that thought that game was incredible.  To me Elemental feels like a very nice progression of this.  I LOVE the squads reducing in size visually as their hit points go down. Gives me a warm fuzzy feeling.
End of cordell9's quote

 

MoM is one of those games with a cult like following, with the likes of Elite, X-Com, Syndicate and a few other rarefied games.

Reply #152 Top

I want at least to be able to change the hair and skin color of the models I use for my race. And more clothing options.  People wearing robes being bald if they change into other clothes, is silly.  Also, my female wraiths don't have very good clothing options.  Need more clothing.  And Since my Empire can only recruit human heroes, it would be nice if those heroes could use all the equipment I make.

Reply #153 Top

Quoting Frogboy, reply 140
Yea, we're not going for epic tactical battles. MOM is our influence, not total war.
End of Frogboy's quote

It's never been a secret that MOM is a major influence on Elemental. But you have mentioned the Total War series several times in relation to tactical combat early in the development. Quoted from a Gamespot interview:

GameSpot: Elemental looks to be an ambitious project, to say the least, with elements drawn from Master of Magic, Civilization, and Total War. How would you describe Elemental? What is it closest to?

Brad Wardell: It really does draw from a lot of different games. I'm more of a game player than a developer--I develop games so that I can play them (and hope others want to play them too!). I would say that Elemental will be a lot like Master of Magic and Civilization in terms of the strategic elements and a bit like the Total War series for the tactical battles.

End of quote

Or from a dev journal on these forums:

Of course, when you bring in magic or deal with some of the titanic creatures of the world you quickly see the scope of battle. If you like the Total War series, you can imagine some of what we have in mind except here you can get that Lord of the Rings battle feeling where certain units just make mince meat out of whole squads of enemy units.
End of quote

Of course this is your game, so you can change whatever you like. I for one was very sad when you changed the combat system to be more like MOM (I guess, never played it) rather than Total War, as it was one of the main reasons I pre-ordered. I know you said you wanted to avoid a 'bait and switch', but that is exactly what it felt like to me. But that is totally your decision, if I want it different I'll have to make my own game. However, I do hope you'll understand when some of us wish for a more 'Total War-like' scale and/or gameplay, because as far as we knew that was what we were going to get until less than a year ago (IIRC).

Reply #154 Top

Quoting Satrhan, reply 153



Quoting Frogboy,
reply 140
Yea, we're not going for epic tactical battles. MOM is our influence, not total war.



It's never been a secret that MOM is a major influence on Elemental. But you have mentioned the Total War series several times in relation to tactical combat early in the development. Quoted from a Gamespot interview:





GameSpot: Elemental looks to be an ambitious project, to say the least, with elements drawn from Master of Magic, Civilization, and Total War. How would you describe Elemental? What is it closest to?

Brad Wardell: It really does draw from a lot of different games. I'm more of a game player than a developer--I develop games so that I can play them (and hope others want to play them too!). I would say that Elemental will be a lot like Master of Magic and Civilization in terms of the strategic elements and a bit like the Total War series for the tactical battles.



Or from a dev journal on these forums:
Of course, when you bring in magic or deal with some of the titanic creatures of the world you quickly see the scope of battle. If you like the Total War series, you can imagine some of what we have in mind except here you can get that Lord of the Rings battle feeling where certain units just make mince meat out of whole squads of enemy units.


Of course this is your game, so you can change whatever you like. I for one was very sad when you changed the combat system to be more like MOM (I guess, never played it) rather than Total War, as it was one of the main reasons I pre-ordered. I know you said you wanted to avoid a 'bait and switch', but that is excactly what it felt like to me. But that is totaly your desision, if I want it different I'll have to make my own game. However, I do hope you'll understand when some of us wish for a more 'Total War-like' scale and/or gameplay, because as far as we knew that was what we were going to get untill less than a year ago (IIRC).
End of Satrhan's quote

 

Even so, it is hardly a bait and switch when you participate in a beta/game development...things change, now if you bought it after it was released then you could use that.  However, it was your choice to come in early.

Reply #155 Top

Quoting Satrhan, reply 153


Brad Wardell: It really does draw from a lot of different games. I'm more of a game player than a developer--I develop games so that I can play them (and hope others want to play them too!). I would say that Elemental will be a lot like Master of Magic and Civilization in terms of the strategic elements and a bit like the Total War series for the tactical battles.
End of Satrhan's quote

 

Relevant part highlighted for your convenience.

 

Reply #156 Top

Yes, I'm sure he meant 'Its got units fighting' by that

Reply #157 Top

Right now it isn't even remotely like Total War.

 

I too was disappointed when the combat system switched.  Would have been pretty much awesome to have Total Ware style battles in a fantasy setting, with a TBS strategic map.

Reply #158 Top

Quoting Satrhan, reply 156
Yes, I'm sure he meant 'Its got units fighting' by that
End of Satrhan's quote

 

No, clearly he means "It'll be just like the scope of total war and whatever else you envision!" by it.

Reply #159 Top

I never said that. However, Brad and others have said on multiple occasions that that was at least the general direction of what tactical combat would look like. People who have been on these forums longer than two weeks might know that...

Reply #160 Top

Quoting Serapth, reply 146



Your reading comprehension skills seem to be lacking, here let me help you with that.


.

.

.

.
 

But hey, if you want to cherry pick points to feed your rage, I wouldn't let the reality of what was actually said get in your way.

End of Serapth's quote

Funny that you preface a post that completely misunderstands what I was saying with an insult to my reading comprehension skills. The irony fairy must be working overtime today.

Reply #161 Top

Quoting dionisus1122, reply 157
Right now it isn't even remotely like Total War.
End of dionisus1122's quote
It wasn't a promise. It was a description of what they were aiming to do in an interview with a video game magazine. You could say that the picture on the box isn't representative of what the game is, and I'd say you're right. But this Total War this is just nonsense.

Reply #162 Top

Yea, we're not going for epic tactical battles. MOM is our influence, not total war.
End of quote

Good to know, I certainly do not want Total War style battles.

Reply #163 Top

Quoting Satrhan, reply 159
I never said that. However, Brad and others have said on multiple occasions that that was at least the general direction of what tactical combat would look like. People who have been on these forums longer than two weeks might know that...
End of Satrhan's quote

 

People who have been on longer than two weeks?  You mean, like frogboy?

 

I would argue that total war IS the 'general' direction tactical combat has gone.  I won't argue about how well it's done, because that is silly, but anything from point A to B is purely in your mind.

Reply #164 Top

I'm fine with battles being MoM styled, but the fact remains that the current tactical battles (and combat in general) are boring.  Magic is still boring.  The current poll seems to agree right now with the Magic system, The general combat system (not quite sure how this is different than the tactical battle system, but I digress), and Tactical Battles being the three areas topping the chart.  Until these things are fixed I will not feel like I got my money's worth.  There are a lot of other games (including 4x titles) that I have paid much less for and gotten a lot more enjoyment out of. 

Glad to see the effort is still being made and past mistakes are still being corrected though.  I'll keep stopping by to see the progress, but currently, I would not buy another Stardock title.  Hopefully, given time, you will change my mind on that as I would like to be a strong supporter of PC exclusive game development. 

Reply #165 Top

It will never have total war battles.

But having squads just magically fade out the dead numbers, oh i mean soldiers (sorry, easy to lose immersion), is just so utterly dull that it makes combat just feel like a numbers game, like a die roll.
All i want is for some Visual goodies, something to suspend my disbelief and immerse me into the world, show me soldiers flying back, show me soldiers dying and their corpses slowly rotting down into the ground (if you HAVE TO have them remove mid-combat).
Show me ANYTHING to indicate that the soldiers are dying and fighting for their lives, not just fading away as if it was a game of chess.

Reply #166 Top

Yeah, its not like it was brought up what they were doing...

Reply #167 Top

Quoting Werewindlefr, reply 161

Quoting dionisus1122, reply 157Right now it isn't even remotely like Total War.It wasn't a promise. It was a description of what they were aiming to do in an interview with a video game magazine. You could say that the picture on the box isn't representative of what the game is, and I'd say you're right. But this Total War this is just nonsense.
End of Werewindlefr's quote

 

I accepted long ago that it wasn't going to be Total War esque.  I, personally, think it would have been a far better game if they'd stayed on that path.  But I've played HOMM, MOM, Kings Bounty, and many other games and was hopeful that Stardock could emulate or exceed those games.  So, moving beyond the 'I wish it was Total War style combat' comment, I think we can all agree that tactical battles are in dire need to fixing, if not complete revamping.

Reply #168 Top

For me the tactical battles could use a little bit of fixing, but frankly that ranks up with enabling multi-player for me and thats not very far.

First things first is that the stability and memory leaks need to be fixed.

Second the game needs to be fleshed out in several ways.

1. Revamp the magic system with distinct spellbooks and way more spells. Also change essense into a channeling ability and make spells take several turns to cast depending on your essence. Oh and lets not forget they need to fix the spells they currently have like drain life.

2. Next the game needs more models.. i.e. We need more npc's than a dragon, golem, wolf, spiders, a lizard and humans. Oh I nearly forgot Ogres. How bout skeletons, ghosts, vampires, lizardmen, draconians, faeries, elves, dwarves etc.. you get the idea.

3. Then fix the AI, its easy to beat the computer now, because all I have to do is fortify one city then wait for the leader to invade my city suicide style.

4. Then open the game up to the modding community through python etc...

 

Then they can work on fleshing out the tactical battles and making it more epic as some are complaining about.

Reply #169 Top

Quoting Frogboy, reply 131
The big changes going in at this point is the removal of chefs from the kitchen. It was never our intent for individual developers to start inserting their own preferences on their own into the code. But it happened and the results speak for themselves.
End of Frogboy's quote

This paragraph gives me more hope for the game than a dozen changelogs.  I've seen conspicuous absences of design focus and consistency ruin several of games and wondered if something like that was going on.  Organization Ftw.  That's not to say there was malicious intent by some mid-level designer to imbalance their race or gameplay preferences (though I think I've seen that too), just that it is hard for invidividuals spending years working on a game not to skew it to their preferences in a genuine effort to make it better--but if that is done in a discoordinated way one gets unpredictable results and different parts of the game not working together.  Most game companies where this happens never get so far as to admit the game is flawed, and it's just denial denial denial, so it looks like Stardock's introspective efforts are coming along well and I look forward to reading the past-mortem.  I welcome the iron fist of Frogboy.

Reply #170 Top

Quoting Werewindlefr, reply 161



Quoting dionisus1122,
reply 157
Right now it isn't even remotely like Total War.It wasn't a promise. It was a description of what they were aiming to do in an interview with a video game magazine. You could say that the picture on the box isn't representative of what the game is, and I'd say you're right. But this Total War this is just nonsense.

End of Werewindlefr's quote

It wasn't just in an interview with a video game magazine. It was in several interviews, features, first-looks, updates, etc, on several sites. But it was also told to us, by Frogboy himself, right here on these forums. Now, the dev's can obviously change whatever they like about the game, and they did move away from Total War like combat, but please don't claim that it was never on the table.

Quoting wayninja, reply 163

People who have been on longer than two weeks?  You mean, like frogboy?

I would argue that total war IS the 'general' direction tactical combat has gone.  I won't argue about how well it's done, because that is silly, but anything from point A to B is purely in your mind.
End of wayninja's quote

I mean people like myself, who have been following this forum ever since Elemental was first announced nearly two years ago.

I don't know how you would argue that combat is in the general direction of total war, but arguing about that would indeed be silly.

Reply #171 Top

I´m here for 2 weeks and i dont care about what was on the table weeks/month/years ago. I dont wont total war -battles. Maybe this battles look epic, but i really dont like the gameplay, the rush and in the end its always a big bunch of pixels. 

I like battles in a HoMM Style (never played MoM) and thats what i get.   

Reply #172 Top

I´m here for 2 weeks and i dont care about what was on the table weeks/month/years ago. I dont wont total war -battles. Maybe this battles look epic, but i really dont like the gameplay, the rush and in the end its always a big bunch of pixels.

I like battles in a HoMM Style (never played MoM) and thats what i get.
End of quote

Amen to that, I hated the continues turns/large battles idea from the beginning and am glad it was removed. If they could make tactical combat just like Kings Bounty, I would be in heaven.

Reply #173 Top

Quoting Satrhan, reply 159
I never said that. However, Brad and others have said on multiple occasions that that was at least the general direction of what tactical combat would look like. People who have been on these forums longer than two weeks might know that...
End of Satrhan's quote

 

I think he meant the real-time tactical, which got dumped.

 

Probably for the best that it is, this game is enough of a Frankenstein right now as it is, that getting some coherency is needed, and once it's achieved the game should really start to shine.,

 

 

Reply #175 Top

Quoting Frogboy, reply 88



Quoting wayninja,
reply 87

If the info is elsewhere on this, I apologize, but can we expect books 2 and 3 to be more significant in terms of gameplay hours than book 1 (which took me about 2 hours, and I was taking my sweet time)?


I'm not sure how they will work out.  I'm writing Book 2 and 3 myself and the tools are somewhat more powerful now than when Book 1 was made.  The campaigns weren't really designed to be a major feature of the game so it really depends on what the community is looking for.
End of Frogboy's quote

Are you going to allow tech research in Book 2 and 3 or will it be like Book 1?