[Bug] Drastic Damage Reduction vs High Level Mobs
Hi folks,
I've seen this in 4 separate games now so I wanted to report it in the event it hasn't been brought up.
Playing as empire, I had a raid of zealot Longbow Archers attacking a 150/150 15 defense Orge stack. Initial attacks varied from 15dmg to 31dmg. Once the stack was brought down to ~40/150, then my damage dropped to miss, 1, 2 until the stack was defeated.
Is this by design that your attack damage drops exponentially based on remaining health of the stack? It's a very annoying bug otherwise.
I can provide save files if you'd like.
Thanks.