Tile editor improvements
So I tried my hand around the tile editor and some little issues showed up. First particle sources seem to be messed up and their effects render behind all other geometry in the scene apart from the ground, so they end looking odd.
Now secondly and most important I must admit I found myself quite frustrated with the fact there's no numerical interface to input settings, only sliders which I must admit, while smart on snaps are still a pain to use. So I suggest numerical type-ins for XYZ position, XYZ rotation and animation rates.
This would ease up precisie alignment of objects and rotations a lot, and perhaps if the devs are feeling generous we could also have a shift pivot option. This would greatly help assembling circular arrays and creating nifty animations, however I don't know if this is feasible at the moment since it means embeding more data at the tiles XMLs.