[Suggestion] Champions
I have an idea about making champions (or kings family) a bit more imported.
Every tactical battle with hero, involved on wrong side, end with his/her death. I think it is not wise. Champions are too valuable to just kill them.
My idea is to do it this way:
After each battle there are a dice roll if champion survive or not (could be just 0-1 or allow -hp, so if he/she got less then -10hp can survive battle). Then player can choose as Kingdom to:
a) demand tribute for champion (especially for kings family)
kill him for his crimes
c) interrogate him (to reveal enemy cities or gold amount)
d) bribe to join you`re faction (every champion can have loyalty value depending from race and time spend with faction)
e) seduce to join you`re faction
f) lock in high tower in you`re city and keep him/her as trading card in negotiations
for Empire:
a),
, f) would be the same
c) torture him
d) torture to join you`re faction
e) kill and rise as undead champion
This opens a large area of ideas. Champions kidnapping, fast free champion quests...
I thought also about surrender option in tactical battle with option to pay for your troops.
(sorry for my bad writing language... i had several years brake from writing
)