Modifying Starting Resources

So starting gold game be changed in ElementalDefs.xml, but does anyone know where starting materials and metal can be changed?

5,985 views 7 replies
Reply #1 Top

I don't believe there's a way to alter that, beyond adding sovereign abilities.

Reply #2 Top

0 cost ability??

Reply #4 Top

Quoting Heavenfall, reply 1
I don't believe there's a way to alter that, beyond adding sovereign abilities.
End of Heavenfall's quote

Ohhh, your on to something here. Gotta look at that code :)

Edit: Was testing adding that ability in as a sovereign trait, didn't work :(

Reply #5 Top

"didn't work"? Gief code

Reply #6 Top

 

Quoting James009D, reply 4

Quoting Heavenfall, reply 1I don't believe there's a way to alter that, beyond adding sovereign abilities.

Ohhh, your on to something here. Gotta look at that code


Edit: Was testing adding that ability in as a sovereign trait, didn't work

End of James009D's quote

Its not a sovereign ability, but a faction ability. When I have been play testing, I have been quickly hitting "next" in the game setup screens, so I always start with Altar for testing purposes, so for now I can just modify the "Resourceful" faction ability they have to create custom starting resources.

It isn't perfect as it requires the user to choose the bonus, but its fine for where i am at with testing.

Reply #7 Top

Gosh you're right, what was I thinking... yeah it's a faction thing.