Brave Sir Robin ran away. Bravely ran away, away!

A fun little exploit.

 

I was playing in a game and Magnar decided to invade. He sent in super-stacks with tons of hp but not much defense. So, I decided to take back my city but all I had was my sov and his trusty wife. I armed them with bows and put on a 2 rings of the berserker and the amulet that gives +2 attack and went in hoping to kite them to death. Unfortunately, I was losing morale quite fast and the sions have very high combat speed, so I couldn't effectively kite them at all. Instead, I ended up running away after taking a few pot shots. Well, I noticed that after I ran away, my turn hadn't ended yet, so I attacked them again.

Took a few more pot-shots at them and bravely ran away. And still, my turn didn't end yet and I could still attack the city again!

Anyway, long story short, pot-shots + running away, repeat about 10 times and I could take out a vastly superior army with my puny little champions with their puny little bows all in one game turn.

So yeah...really shouldn't be able to attack again after running away. Either that or introduce a morale penalty that stacks each time you run away and have it recover a bit each turn to prevent this from being exploited.

9,293 views 9 replies
Reply #1 Top

You realize that your wife will never let you live that down, right?  "It's your turn to do the dishes tonight.... or are you planning on RUNNING AWAY?????" 

Reply #3 Top

if you had any hope of actually discussing gameplay issues in this thread, let it die now. you made a holy grail reference in a pile of fantasy geeks.

Reply #4 Top

Yarrr...guess I deserved that for trying to be funny and have a serious topic at the same time...

My butt is shaking its cheeks at me as it looks upon the carnage left behind by the holy grail reference. Ah, hindsight, if only it were useful for anything aside from mocking oneself.

Reply #5 Top

There's no need to insult yourself now.  We can do that for you quite well, you see.

Your mother was a hamster, and your father smelt of elderberries!

Reply #6 Top

I soiled my armor that was so funny!

 

However how exactly do you bravely run away? No seriously, how do you retreat in a tactical battle I have never been able to do that...

Reply #7 Top

There is a bug that if you attack the enemy on main map and choose tactical battle, you won't lose a movement point. If you choose automatic, you do lose it.

Reply #8 Top

Quoting TTemplar, reply 6
I soiled my armor that was so funny!

 

However how exactly do you bravely run away? No seriously, how do you retreat in a tactical battle I have never been able to do that...
End of TTemplar's quote

 

It's quite an artform really!

There's 2 squares either on the middle-left/right of the battlefield. If you walk your units there, they should run away. I'm not sure if all the edges should allow you to run away, but I find that those are the only 2 squares that consistently let me run.

Reply #9 Top

I look for the shiny area in the fog and I run towards that.