Game is too battle oriented

Everything comes down to battles, and it has to do with the way the AI behaves.

 

Everyone starts out at war. Fair enough. But it's exceptionally difficult to make non-aggression pacts. Meanwhile, Ai stacks O doom wander the world sacking my cities. It seems as though I constantly have to build units in all of my cities, and that doesn't even save them.

 

I don't see how a diplomatic victory is even possible.

 

One of the things I loved about Galciv2 is that I could take my time building up my empire before deciding where I was going to go with it. Here that does not seem possible. You need to build a massive army and hope that keeps them at bay. And this is on "novice"!

 

What am I missing?

14,091 views 10 replies
Reply #1 Top

I've had a similar problem with the Diplo. It seems like the numbers are way out of whack. I was at "Warm" with Procipinee and the treaties were all about 1:150 or more based on value, so I couldn't get any treaties with them.

 

It was so bad I was stomping around on the Krax, decimated his forces, took three cities over, decided to pause. My army was way stronger than his on the power graph, called him up to see about peace. Value on my side? 32. Value on his side? 21,550. What the hell?!?

Reply #2 Top

Ah agree, had the same thing as well, even when you have nearly reduced them to dust and they only can hope for you to be nice. But hmm maybe tehy are all really proud and prefer to die Than to use any chance to live a bit longer. ;)

Reply #3 Top

See, my problem is the opposite. In my games (tiny world, challenging difficulty across the board, me and one other Kingdom civ with 4 other empire civs) ...

 

...no one ever attacks me. I throw a couple of observers into each city, nothing huge, and send my sov merrily around the world, adventuring with his summonned creatures and beating the hell out of whatever he finds.

 

Eventually, one of the other civs will get in my way (box me in, be unlucky enough to have a quest target in their land and not want to open borders, or just generall annoy me) and I wipe them out.

 

So, yeah, I guess it does seem war oriented - but all the wars I've seen have been started by me.

 

Oh, one exception - last run, the yellow spider guys declared war on me. They were on the other side of the world, with no clear route to me, and I never saw a single offensive unit...  but they DID declare, so I guess there is one exception...

Reply #5 Top

The best suggestion I can give is play those custom maps, as I've stated in the past, Froboy's "RealBigMap" is a pretty cool map as the majority of the time your left alone, in my current game, it took me over 150 turns actually find a faction, and that was only because they built in a area that I thought was blocked off by mountains (go figure, as I take a closer look, I noticed the tiles at the little side of the mountain, bah..)

And I actually discovered my 2nd race around turn 180 or so, so it's helped a lot. Anyway, you can easily find that map in the Mod Library section in-game, it's one of the highest downloads, so you can't miss it.

Also, haven't really fooled around with it yet, but it seems Arataag's maps (yes, mispronounced the name sorry), may be similiar as they are 14x14, and it seems most of the time I start with his maps, I seem to be alone as well.

 

Reply #6 Top

I have no troubles getting Diplo victories. O_o There are wars but once the troublemakers are out of the picture, I have tea parties with my buddies.

Reply #7 Top

Well, I'd never think a game called WAR of Magic would be battle-oriented...
End of quote
So you think the diplomacy isn't broken?

Reply #8 Top

Quoting Lord_Asmodeous, reply 1
I've had a similar problem with the Diplo. It seems like the numbers are way out of whack. I was at "Warm" with Procipinee and the treaties were all about 1:150 or more based on value, so I couldn't get any treaties with them.

 

It was so bad I was stomping around on the Krax, decimated his forces, took three cities over, decided to pause. My army was way stronger than his on the power graph, called him up to see about peace. Value on my side? 32. Value on his side? 21,550. What the hell?!?
End of Lord_Asmodeous's quote

 

Yeah I would like an explanation. Is this WAD or is it broken?

Reply #9 Top

I haven't tried to get diplomatic victories, but I did notice that the AI has a tendancy to DOW on you out of the blue.

I was in a 300+ turn game, and i finally explored the far western part of the map were i met the last of the 4 major factions in my game. We had "neutral" standing. So I keep exploring by boat (I wasn't in their influence or nothing), and after 3 or 4 turns, boom. I get a DOW from them. Thing is, they are extremely far, they are already at war with their neighboors. So I don't see the logic for the AI to DOW on me if they don't even have an opportunity to strike at me.

And like other people mentioned, I'm then stuck with a Peacy Treaty that would cost me thousands of gold coins. Feels a little off balance, or maybe I'm missing some part of the diplomacy game. The only nation I manage to keep was the one I married my level 6 daughter to, that pushed our relationship to friendly or something.

I think i've been neglecting 'diplomatic currency' is that the best way to improve relations with neighboors? other than matching their military might?

Thanks,

V.

Reply #10 Top

Quoting AlixeniusTheGreat, reply 4
Well, I'd never think a game called WAR of Magic would be battle-oriented...
End of AlixeniusTheGreat's quote

The game involves heros, champions, soldiers, and monsters (most of whom want to rip your face off), and the idea is to be the last one standing (or similarly victorious).

I'd say conflict is inevitable.

Even if you don't want to win thru violence, the AIs should try to kick your butt and prevent you coasting to a non-conquest victory, or the AI sucks.

I would agree that diplo is wonky at the moment, so much so that I rarely bother with it.  It looks like it has some potential but the AIs are unreasonable right now and the best way to deal with them is to eliminate them, IMO.

The other thing is that it's so easy to win via conquest right now that why bother with cumbersome and wonky other ways to win, like diplo?  I guess you could do it for a monumental challenge.  You will probably still need a huge military since one of the few things the AI respects is military power.