What is "Max Texture Atlas Size"?
I couldn't find this setting discussed in the manual.
What's it for, so I will know what I should set it to?
I couldn't find this setting discussed in the manual.
What's it for, so I will know what I should set it to?
I'm still wondering about this as well... Same goes for maximum mip map levels....?
MAX TEXTURE ATLAS SIZE DEFINITION (DOPEYDAVE)
I was wondering the same thing this website defines its well say 20 building in the map ahve the same walls a texture file is a big file with tons of different pics in it basically so it loads one big picture and uses all the parts of it for dif buildings/tiles in the game
http://www.gamasutra.com/blogs/DavidRosen/20100326/4777/Using_Texture_Atlases.php
Follownig from above adress.
So a texture is an image that is wrapped around a 3D model to add apparent detail -- but what's a texture atlas? A texture atlas is an image that contains multiple textures. For example, below you can see a character texture on the left, and a texture atlas on the right (with four character textures).
Oh and for mipmaps here you go
basically say you have a huge photo 50inches x 50in
a mip map is like 8 different redraws of that image in different qualitys, so if ur qucik zooming it can first load the low quality one the load up the higher level ones as your cpu clears up.
Or if you wana get real technical heres a wiki link
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