Movement Bug - Random movement target auto set

When moving to a tile with a feature...

http://pastebin.ca/1924750

While in the campaign, when I move onto a tile with a feature (e.g. bandit pathway and spider lair for contextual locations and statues for graphical locations [square help indicates it is empty]) upon arrival my unit(s) will automatically begin moving in some random direction to a target 4-8 spaces away. I would say this happens about 7 of 8 times I try to move to a triggering square. This has caused several automatically advanced turns and lost progress.

 

debug.err file: http://pastebin.ca/1924750

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