hmmm guess you guys both missed the whole point.
Frogboy said they are lacking in the animation department and are trying to work hard at getting good animations. So i suggested an easy way to keep animations simple, thus focusing on more important matters. But ahhh i guess you guys missed that some how...?
They're not lacking, they're just green behind the ears with this kind of animation.
I am pleased to say that tactical battles are pretty decent, though visually buggy (it’s very difficult to choreograph all the animations and strikes in an interesting way. This is the first game Stardock has done that actually has animation like this and unfortunately, it shows.
We can do idle animations great and we have a lot of great animations. It’s the fighting choreographing that we’re sucking at. We want battles to look good but believe it or not, this turns out to be very very hard if you want to have any sort of complexity. I now know why so many games have such repetitive attacking. When there’s two objects (attacker and defender) it’s nasty stuff.
I think what you're trying to suggest is what he's trying to avoid.
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Not huge fan of your idea, but hey lets see what tactical battles look like before we throw in our 2 million cents. 