Espionage modding help

help me galcivforums, you're my only hope

I typed out a long post about my searches and coming up dry, but the forum ate it. So, I'll leave it short this time:

Is there a way to give colonies and capitals the spy-warding effect of a counter espionage building?  Or, is there another way to limit spies to their civ-wide general spying (or turn them off completely if need be).  I've tried setting <CanHaveAgents> to 0 for all buildings in Data/English/PlanetImprovements.xml but it didn't seem to work (might have to start a new game?).

Thanks

-Neb

3,374 views 3 replies
Reply #1 Top

there is an anti spy tech its called counter espionage you can make it stronger I hope this helps you.

Reply #2 Top

(might have to start a new game?)
End of quote

Yes, you would.

Reply #3 Top

Quoting Moosetek13, reply 2
(might have to start a new game?)

Yes, you would.
End of Moosetek13's quote


Thanks, I managed to get it working last night.  I didn't realize so much was kept in the save as opposed to just grabbing the original file every time you start up a game.  thanks for your help.