Land Tile Question

I was wondering how production of resources is going to work in Elemental, as it relates to land/sea tiles. What I mean by that in Civilization terms is, how are “food, shields and gold” created.

I don't quite understand if the land tiles have an inherent capability to produce food, shields and gold; like in Civilization. Or if Elemental is going a different route, in which the land has no inherent value, unless it has a resource like 'Fertile Lands' and/or a building on it.

I'd apreciate it if someone could explain this to me or if it has yet to be determined. ;P

 

9,047 views 13 replies
Reply #1 Top

either in 1Z or yet to be determined. In 1G there weren't much values on anything :p

Reply #2 Top

Quoting Tasunke, reply 1
either in 1Z or yet to be determined. In 1G there weren't much values on anything
End of Tasunke's quote

That's why I'm a little confused. ;)

Reply #3 Top

I don't think that's how its intended to work. Buildings do things like earn gold and speed production, as do resources. Empty wasteland doesn't really do much of anything.

Reply #4 Top

Yes but if you cast spells to make your land more fertile and green it should produce something i agree.

Reply #5 Top

maybe a little bit ... but less than 25% of the City's productiveness should come from the raw land its sitting on.

Well, that gave me a slight idea. What if a City on a river gets a 50% bonus to all net food it uses?? So a river city using 4 net food actually gets 6 food. It might re-create some of the River-Valley scenarios people keep bringing up ... although im not sure that its necessary.

Reply #6 Top

Why should it produce something?

Reply #7 Top

It really doesn't have to produce anything ... although it makes sense that it would produce "something" like at a foraging value level .. including gold and food as well.

Reply #9 Top

Quoting Tasunke, reply 7
It really doesn't have to produce anything ... although it makes sense that it would produce "something" like at a foraging value level .. including gold and food as well.
End of Tasunke's quote

It does, in 1G. When you build a new settlement, it has innate things like food production. It's got no farm, no connections, but can still grow the population a fair bit just on the base production. That's effectively your foraging.

The 1Z stuff looks great though!

Reply #10 Top

meh, thats more a city square thing and has nothing to do with the terrain's sustainability. Still, with everything being globalized now, its easy to guess that any land modifiers will be out ... although it would kind of be cool if your resources were more "useful" if used in a city that was located in really good land (like a river valley).

Reply #11 Top

Why would a city square generate food? It's a city, you can't grow a whole lot in it. Really, that mechanic has never made any sense, it's just done for gameplay reasons.

 

Anyway, the model for how production works in Elemental is so different then from Civ that having tiles produce stuff just for the sake of having tiles produce stuff doesn't fit the game.

Reply #12 Top

I have to say I'd really like to see normal land tiles serve a purpose. Otherwise it's like the resource tiles are just floating in space. I think theres a limit to how interesting the map can be unless normal tiles do something too.

Reply #13 Top

indeed