[MOD] Item Balancing
As a way of addressing HP stacking issues (along with others im sure), Ive got a list here that ive made so that hopefully now, all items are of equal viablility. Its a long list since it practically covers all the items/equips in the game (excludes artifacts atm). *Just so you all know, Ive modded these so i can instantly release it if wanted.*
Feel free to suggest changes for particular items or even just comment, but if you do have suggestions then lay out the details like i have in my list. If this goes well, we may even be able to get it to go mainstream.
Changes are specified within the mod in a text file. Also, works with the Big Balance Plan mod (v1.23).
v1.1 is available for download HERE
v1 is available for download HERE
So, here are the list of changes:
Equip Balancing
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# Gloves
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Gloves are never rlly threatening so i made a few buffs
to the equips below and tweaked costs.
Gauntlets of Brutality
- increased dmg to 35
Gladiator Gloves
- reduced cost to 400 from 450
Gauntlets of Despair
- tooltip now displays hidden 8% attack speed benefit
- decreased mana drain to 275 from 300
Gauntlets of Despair (v2)(applied)
- tooltip now displays hidden 8% attack speed benefit
- decreased mana drain to 200 from 300
- proc effect - added 200 mana gain on proc
Wyrmskin Handguards
- increased dmg to 25 from 15
- increased attack speed debuff to 25% from 15%
Doomspite Grips
- reduced cost to 5750 from 6750
- increased attack speed to 15% from 10%
- increased cleave range to 2 from 1.5
Gloves of Fell-Darkur
- reduced cost to 3000 from 3500
Slayer's Grips
- reduced cost to 3000 from 3300
- added 10% attack speed
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# Boots
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To minimise health stacking and make boots unique,
I will be adding movement speed passives across
majority of boot equips. Also keeps things consistant and
may make upgrading choices easier.
Footman's Sabatons
- decreased cost by 50
- increased max health to 300 from 200
- removed max mana
- added 3 mana regen
- added 3 health regen
Assassin's Footguards
- reduced cost to 1500 from 1750
- added 5% movement speed
Unbreakable Boots
- reduced max health to 400
- increaded health regen to 10 from 5
- reduced max mana to 600
Desperate Boots
- removed max mana
- added 10% movement speed
- added 20% movement speed to secondary effect (on proc)
Ironwalkers
- changed secondary effect to "you receive 10% less damage".
- removed all minion benefits
- added 500 max health
- added 500 armor
- added 5% movement speed
>> The speed passive is so that rook does not get
the secondary effect from his default speed. Slow rook
may now be a more viable option.
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# Chest
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Armor of Vengeance
- reduced cost to 2750 from 3250
Platemail of the Crusader
- reduced cost to 4200 from 4500
- increased proc chance to 5%
- reduced secondary heal effect to 250 from 300
Groffling Warplate
- increased proc chance to 5%
- changed secondary effect to "you receive 10% less damage".
- reduced secondary effect duration to 7 secs from 10 sec
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# Helms
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Plate Visor
- reduced cost to 500 from 600
- added 200 armor
Plenor Battlecrown
- reduced mana regen to 50% from 70%
Vinling Helmet
- reduced cost to 3000 from 3300
- reduced energy gain to 250 from 350
- increased proc chance to 7% from 3%
Theurgist's Cap
- increased proc chance to 10% from 5%
- increased mana regen to 50% from 35%
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# Trinkets section
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Bloodstone Ring
- reduced cost to 1500 from 1750
- reduced max health to 250 from 400
- increased life steal to 5% from 3%
- added proc effect
- 10% chance to deal 50 damage each second
for 3 seconds.
Ring of the Ancients
- reduced cost to 2000 from 2500
- increased damage to 40 from 30
Warpstone
- reduced cost to 4500 from 5500
- reduced cast time to 0.3 secs from 0.5
Nature's Reckoning
- increased cost to 1750 from 1500
- increased weapon proc chance to 20% (kept at 15% for ranged)
Twig of Life
- reduced cost to 2750 from 3000
Warlord's Punisher
- decreased cooldown to 25 secs from 30
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# Consumables
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Health Potion
- reduced cost to 200
- reduced cooldown time to 4 secs from 8
- reduced heal amount to 600
Robust Health Potion
- reduced cost to 350 from 400
- reduced cast time to 2 secs from 3
- reduced health amount to 2250 from 3000
Mana Potion
- reduced cost to 175 from 200
Rejuvenation Elixir
- reduced cost to 250 from 300
Robust Rejuvenation Elixir
- reduced cost to 400 from 450
Capture Lock
- reduced lock time to 35 secs from 45
Restorative Scroll
- redcued cost to 150 from 250
Sludge Slinger
- added -30% mana regen debuff
Sigil of Vitality
- increased cooldown to 45 secs
- increased benefit duration to 30 secs from 20 secs.
- reduced max health increase to 30% from 50%
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# Achievement items
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Bejewelled Goggles *new*
Wanted to make something unique for ranged demis.
- added proc effect
- 20% chance for ranged demis
- 10% for melee demis
- chance on hit to restore 50 health and mana
Saam-el's Cloak
- increased movement speed to 7% from 5%
Blood of the Fallen
- reduced max health to 600 from 800
- increased health regen to 10 from 5
Staff of the Warmage
- decreased max mana to 500 from 800
- increased attack to 25 from 15
- added 5 mana regen
Diamond Pendant
- increased max mana to 400 from 250
- added 50% mana regen
Symbol of Purity
- decreased cooldown to 25 from 30
- added 5 health regen
Amulet of Teleportation
- reduced cast time to 2 secs from 3
Dark Crimson Vial
- decreased cooldown to 30 secs from 45
- added 300 max health
Cape of Plentiful Mana
- decreased duration to 5 secs from 10
- increased mana regen to 600% from 400%
- decreased cooldown to 35 secs from 45
Charm of Life
- increased death penatly reduction to -30% from -10%
Magical Coin Pouch
- added 2 gold production
Brilliant Bauble
- added 15% Max Health increase
- added 15% max Energy increase
- increased exp gain to 15% from 10%
Furious Blade (added)
- removed max health
- added 20 damage
- increased attack speed to 10% from 5%
- reduced proc chanceto 10% from 15%
- increased proc effect duration to 7 secs from 5
- proc effect now grants...
- 20% attack speed (used to be 30%)
- 20% evasion
Wings of the Seraphim (added)
- increased cooldown to 60 secs from 45
- reduced affect radius to 5 from 8
- removed damage condition (doesn't cancel out on taking dmg).
Mard's Hammer
- increased dmg to 45 from 40
- added proc chance effect
- 15% chance on hit to deal a 1.5x crit
Staff of Renewal
- removed max health
- removed max mana
- added 3 mana regen
Essence of Magic
- reduced cooldown to 35 secs from 45
- reduced mana regen to 5 from 7
- increased max mana to 420 from 210
Poisoned Dagger
- decreased debuff duration to 6 secs from 8
Totem of War
- added 15% attack speed for minions
Tome of Endurance
- reduced max health to 300 from 400
- added 300 armor
- removed minion max health
- added 150 minion armor
- added "minions receive 10% less damage" effect
Pendant of Grace
- increased minion dodge to 20% from 15%
- added 5% movement speed
- added 5% minion movement speed
Ring of Divine Might
- increased damage to 25 from 15
Blood Soaked Wand
- decreased cast time to 1.5 secs
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# Citadel Updrages
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Costs for upgrading any category in the citadel are
way too much for what you got in return.
For example, upgrading to building heal II costs 3x the
first for half of the first levels benefit.
Now for the game to have a bit of variety and room for
tactical play, these costs need to be lowered to
an affordable but reasonable cost.
Building Health
- decreased costs to 600/1200/2400/3600
- added 100/200/300/400 armor bonus
Building Strength
- decreased costs to 500/1000/1500/2000
- decreased splash dmg reduction to 90%/70%/50%/30%
Gold Income
- decreased costs to 1800/2400/3600
Experience
- decreased costs to 1000/2000/3000/4000
Death Penalty
- decrease costs to 600/1400/2600
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# Minotaur Captain
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*Gave them a default 6.3 movement speed across all levels*
Since the minotaurs are single target minions it makes sense
for the amount of dmg they do to attack more rapidly than
the rest. And with the added movemet speed they may even
be able to chase down fleeing, near-dead opponents.
Minotaur Captain I
- increased attack rate to 1.35 from 1.4
Minotaur Captain II
- increased attack rate to 1.3 from 1.37
Minotaur Captain III
- increased attack rate to 1.25 from 1.34
Minotaur Captain IV
- increased attack rate to 1.2 from 1.3
Lemme know what you think.