Help Me Out a Bit Pls

Im used to playing Empire At War, but i lost the booklet with the code on it so i cant play it anymore - but im starting to play this and i dont get how these players get so much money and large infantry so fast - so can some1 pls give me the steps in order to which i can gain fast money and progressivley build better and stronger infantry at the same time?

4,667 views 13 replies
Reply #1 Top

Um, are you sure you have the right game? There are no infantry in Sins of a Solar Empire, just ships. But if you really do mean this, try this.

 

1. Always buy the first two (one for asteroids) population upgrades on new planets ASAP. The surest way to kill your economy is to fail to do this.

2. Acquire nearby "neutral" extractors in nearby asteroid fields, plasma storms etc. to boost your metal/crystal income. They are free and provide a little better income that regular buildable extractors.

3. Be careful what you research. While some items like terran planet population bonuses pay for themselves rather quickly, others do not, and its usually better to wait researching them until you're in a better position.

4. Don't overinvest in trade ports or refineries. The best way to make money in Sins is to acquire new planets. Don't start putting trade ports down until A. Your military is strong enough to protect them and B. You can no longer easily expand to nearby planets.

 

Thats about the best general information I can think of. With improved cash flow, you'll naturally be able to build more and better ships. If you have some more specific questions feel free to ask.

Reply #2 Top

i have the right game yes - when i said infantry i should of said armada - but thx that seems simple enough - but when i start out how many ships should i make - i read in the forums i should make at least 3 or four scouts - but how many LF should i make to kill the enemies in the nearby planets?

Reply #3 Top

but when i start out how many ships should i make - i read in the forums i should make at least 3 or four scouts - but how many LF should i make to kill the enemies in the nearby planets?
End of quote

You should at least max out your opening slots, i.e. build until you can't build anymore.  Once your economy gets good enough, you will want to continuously "fleet up" as funds permit.

Reply #4 Top

Quoting seedofdarkness, reply 2
i have the right game yes - when i said infantry i should of said armada - but thx that seems simple enough - but when i start out how many ships should i make - i read in the forums i should make at least 3 or four scouts - but how many LF should i make to kill the enemies in the nearby planets?
End of seedofdarkness's quote

 

What Agent of Kharma said is certainly true for multiplayer, and it is a good strategy in single player, but you'll want to be comfortable enough with giving orders to actually use the ships you build. Typicially you'll only need 4-5 light frigates to take an asteroid with no loses, your capital ship with 8-10 of them should clear most volcanic and ice worlds without trouble. Terran and desert worlds can have a lot of heavy cruisers and lrm ships in orbit, so you'll want to attack these with all the ships you have early. Also, if you're playing as Vasari, it's feasible to place a military lab down at the start and research assaliants so you can have a lf and lrm force before you research more fleet supply.

Reply #5 Top

heres a tip, upgrade ur civillian infastucture. that will boost your economy. also resaerch bettter resource gathering techs in the harmony tree. after you have a strong economy and get lots of high power ships id say just attack fast so ur enemy cant react in time.

Reply #6 Top

For an adjacent asteroid: I like two scouts and a colonizer to take an asteroid. Two scouts to kill the siege ship. Have colonizer proceed to colonize asteroid. Build turrent to take out remaining light frigate. Rinse and repeat for next asteroid in line. If there is not an adjacent asteroid send the scouts to explore and the colonizer to a neutral extractor field if nearby or hold it to help colonize again.

I send my free capship (usually a colonizer) to clear the nearby planet ice/volcano, etc. It is useful to understand the counters to units to effectively clear a planet for colonization (see the strategy section in the forums for the unit guide). There are also quick clear techniques that can be used to clear more heavily defended planets.

For example a single turrent can greatly speed up clearing light frigates and flaq. For more heavily defended terrans or desert clear the siege ships first, colonize and build a repair bay and maybe a turrent before constructing extractors. Capital ships are usually sent in first to clear more heavily defended planets as they can take more damage. Although, you may also send in some suppport ships to mop up, just try not to lose the ships unnecessarily taking a planet. It is possible to take almost all of the planets with a single colonizer capship using the right strategies.

 

Reply #7 Top

Quoting zenophin, reply 5
heres a tip, upgrade ur civillian infastucture. that will boost your economy. also resaerch bettter resource gathering techs in the harmony tree. after you have a strong economy and get lots of high power ships id say just attack fast so ur enemy cant react in time.
End of zenophin's quote

resource gathering techs.... idk really, ive only been here awhile, but each level of upgrade only increases your income by .1, so total you can only get a .6 upgrade. and they are real expensive so it takes awhile to pay itself back off, much less start earning you profit.

now, if you have ALOT of extractors, then this is actually a better thing, because it increases each extractor by 7% or whatever each time. so more-extractors=more cash

Reply #8 Top

If he's having serious economic problems, economy techs are probably a bad thing.  The best way to build an early game economy is to capture lots of planets early on.  Lots of extractors and tax income work wonders.  The suspicion here is that he's not buying population upgrades, which would leave his planets producing negative tax income.  That would explain a severe budget shortfall.

Reply #9 Top

5 days arrived and too new to know all the tricks, in the first few replays I've watched, I've seen players use what appear to be some clever micro tricks to clear efficiently.  I believe, for instance, that several colonizer caps have speed advantages that help clear more efficiently if you move the cap about, rather than just jump to the planet and let it sit there fighting.

 

I have to rewatch closer and figure out if that if actually a pure speed and range of fire thing, or better leveraged the bomber strikecraft the cap had, or both, or etc.  Once you get the basics down though, there are definately some colonization micro tricks for modest speed or health bumps.

 

-evoke

Reply #10 Top

well how do i gain controll over the neutral extractors when the colonize ship says it cant do it?

Reply #11 Top

You can only claim neutral extractors in uncolonizable gravity wells.  If the gravity well is colonizable, you must colonize the planet then build extractors there.  Otherwise, you should be able to capture them with a colony frigate (it's hte second ability, the one that costs 40 antimatter).  If you're playing Vasari, you use your scouts instead of colony frigates.

Reply #12 Top

well i was using the TEC race and i found one metal extractor one time and i put my colony frigate over thr to send out a crew but it wouldnt - it said that it could only activate it in a neutral area or somewere along those lines

Reply #13 Top

Quoting seedofdarkness, reply 12
well i was using the TEC race and i found one metal extractor one time and i put my colony frigate over thr to send out a crew but it wouldnt - it said that it could only activate it in a neutral area or somewere along those lines
End of seedofdarkness's quote

 

Neutral extractors only appear in uncolonizable gravity wells. They also have the invulnerability buff applied to them at all times. If that was indeed the kind of extractor you were trying to capture with a colony frigate's crew extraction (or what it is called, the one besided colonize) ability, I don't know. Can you post a screen shot?