(New Feature) Benchmarking capability

As a system tweaker, I want to find which toggles let Sins make the best use of the hardware, such as hyperthreading, crossfire, cpu vs ram clocks, etc. To help me with this, I would like a standard test of the performance of the game graphically (large combat, particularly when the Space Onion shield model is triggered with Advent bombers) and computationally (8 players, large fleets, mines up the wazoo). A command-line switch and text file dump would work just fine.

Perhaps this can be done with some combination of input scripting and the view replay feature, writing out frames and real-time to game-time ratio.

4,300 views 3 replies
Reply #1 Top

Try running dev.exe.  I believe it has the features you're looking for.

Reply #2 Top

yup, pretty much.

Reply #3 Top

Running the dev edition gives output to a text file, but I'm only able to get the seconds to start a game or load a saved game rather than after loading.

StartGame took 24.10 seconds.

- Loading Meshes: 0.27

- Creating Mesh RenderInfo: 6.47

- Loading Textures: 0.00

Am I missing a toggle somewhere for more information?