thx for all oponions on this topic but as you can see im strongly FOR "ridding of favor item cost".
i see the "favor"-stuff as an early extra motivation. it is not intended to be usefull later on. but i liked it much when i started.
ive can afford all favor items now, yet ive still only bought 3-4 favor items...
i dont agree. why? this seems odd, but you are right and wrong. look:
1. for new players it is kinda motivation to achieve something. its like christmas earning a new item. i liked that. it motivated me at the beginning. they aren't heavy to get. you get favor pouints pretty fast.
2. new pople shouldn't fight singificantly more experienced anyway. thus no problem with that as it makes no difference.
3.now, problematic this seems only for very new player against player that are not sooooo new. in this case they others have indeed some advantage. but as they are all still quite noobs it really does not make much of a difference.
briefly where balance is needed, they already have all the needed favor items. and for the beginners it is some extra "fun" to get them. i know not all feel it as fun. but it is no big thing to get them.
i think you missed the main point. ill try put it in short as best as i can...
Lower cost = weak item
Higher cost = stronger item
based on this alone, if im a new player and i know i have to save favor points in order to buy a favor item, i am going to save all my points for the strongest one that i feel is in the list. Meaning, all the weaker ones are disregarded coz if i buy a weak one as soon as im able to im gonna have to start building up favor points again for an even stronger one. This accumilation process goes on till ur satisfied with what u have. When youve finally bought an item like BotF u will never go back to the weaker ones.
For an experienced player (meaning u have ample amount of favor points), this cost AND weaker favor items become redundant as players look for the best way to balance themselves against an opponent.
If you can find me one experienced player that uses bejewelled goggles or brilliant bauble as their main favor item, let me know. Might as well get rid of the items altogether if theyre not being used.
> No cost = Equally strong items <
you can spend less time playing and spend more time on what you think will make your character strategically better than your opponent. Its all about balance. Then all items will be viable and i think thats what we want (which is what my main point is).