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Muliplayer out of sync but not apparent...

Muliplayer out of sync but not apparent...

While playing online multiplayer, we are experiencing a "different" kind of out of sync.  The setup is using a custom map created in Map Designer (~100 planets and 4 players...) and when launched there are two humans and two AI

 

What seemingly happens is that the game goes out of sync after some period of time but it's not apparent and there is no typical minidump, the game just continues on except that each of the human players is effectively playing a seperate, different game.

 

We can communicate via the return key and game saves "show up" on each side, but when we "meet" at the same planet (audio communicating via phone...) he wont see my fleet and I wont see his fleet.  In some cases we both are able to colonize the same planet and build it up.  (It initially led to some interesting arguments about who had what planet(s) with each of us trying to tell the other that they couldn't read planet names...)

 

Again, when the game gets out of sync like this, we can still communicate within the game, each of us sees any gamesaves that are initiated and there is no apparent crash.  The first game this happened in we happily spent ~6 hours playing along (it's a very large world, and we were on opposite sides...) fighting along with the AI and eventually figured out that we had occupied the same space and time but never run into each other, only AI...

 

There's nothing like spending that many hours getting ready to crush your pitifull excuse of a buddy and then find out he's not even there...   :(

 

help...

39,776 views 27 replies
Reply #26 Top

One of the most common desync's in Diplomacy has been found and was fixed in the 1.01 patch. I've updated the patch notes to indicate as such as it was missed.

There is still an illusive and much less common desync that affects Sins, Entrenchment and Diplomacy that we have yet to track down however we are getting closer. As far as we can tell, you are 99% guaranteed to avoid it if all the players in the game make sure to restart the game before playing each multiplayer match.

Reply #27 Top

When they say 'unrivalled scale' on the box, they arnt kidding. You not only get to play across a number of solar systems, but in a number of parallel universes as well.
End of quote
It's actually the altnernate reality universe feature that has a trigger.  If you're experiencing what seems like desyncs, you have obviously unlocked the special feature.  The trigger is having an awsome game of unparralled proportions that you would hate to lose.