Vasari Vs. TEC Vs. Advent Style

Sins Players,

I've been primarily an advent player, but I'd like to get a basic idea of the other races and how they're played. I understand that everything in the game is situational, but is there an overall strategy for each race? I've read that Advent and TEC are somewhat similar, but Vasari doesn't follow the same rules. They have to cheat in order to win. Would this be like bringing a starbase into battle, or sending your lvl six marauder to the enemy HW and jumping there, or engaging w/ the enemy then leaving and using phase stabilizers to quickly attack them on a different front? Wheras TEC and Advent (assuming they're not rushing) just try to completely overwhelm the enemy with ships (and emphasize early trade for tec and culture for advent)? Or is the game so situational that there isn't even a general strategy?

Thanks!

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Reply #1 Top

Vasari have several advnatages that they need to exploit. The first is neutral extractors, Vasari claim these using cheap and fast scouts rather than colony ships. Use your scouts to claim and keep neutrals all over the map even in enemy territory. In large team gamese a good vasari strategy is to rush a starbase on the closest homeworld (need feeder backing for this). Its hard for the enemy to deal with early on, just make sure you back it up with some fleet.

Reply #2 Top

Advent is (relatively speaking) poor at splitting up its fleet.  You get a lot of benefit by having all your special abilities in play in one place.  On the other hand, TEC can split up a little more easily without losing much of their luster, and Vasari can pretty much do this with impunity.

Usually an Advent player will try to provoke one big battle to decide it all.  When fighting against Advent, your best course of action is to try to break him up and fight him in multiple places at once.  On the opposite spectrum, a good Vasari player is going to try to split up your forces and then take cheap shots at you, trying to hit you where you're weakest.  However, that's not to say that I haven't seen (or successfully played as) an Advent who splits his forces into multiple groups or a Vasari who builds a victory fleet and creams his opponent.  It all depends on what the map has given you and what your approach is.

(and emphasize early trade for tec and culture for advent)
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Believe it or not, no.  You need a strong economy already built-up to start investing in these kinds of structures (although occasionally fast-culture can be a good choice), so really the bottom line for trade and culture isn't labs, but rather a reasonable fledgling empire that's already been built.  Before the buff to the Akkan capital ship (which improved TEC's colonization ability) often it was Advent that had trade ports on the field first because they could expand cheaper and faster in the early game.