USAF713 USAF713

1 on 1, each Battleship. A full comparison, and which can beat which?

1 on 1, each Battleship. A full comparison, and which can beat which?

I was intrigued by a discussion on another topic about who would win: Kortul v. Kol, 1v1. But the Radiance was barely mentioned and there was never a final conclusion. This isn't asking which is best, per say (none of them is "best") but rather, which would win 1v1 versus each of its two peers. After a very long time, I now have the complete stats and a basic evaluation of each level 10 battleship with every tech researched. No artifacts included. Credit to the stats for the Kol and Kortul go completely to kyogre12, thank you very much.

Radiance Battleship (Level 10, max research)

Hull Strength - 3912

Shields - 4381

Antimatter - 546

Armor - 15

Squadrons - 2

Weapons (Fore) - x2 plasma cannons: 34 dps, x2 beam cannons: 44 dps

Weapons (Starboard/Port) x5 laser cannons: 39 dps on either side (correct this if I didn't understand the mechanics, it was listed in the stats as 78)

Weapons (Aft) - N/A

Abilities -

Detonate Antimatter ****

Antimatter cost: 60

Range: 4500

Cooldown: 20

Duration: 18

Effects: Disables all antimatter based abilities, and deals 33.3 dps, for a total of 600 damage (599.4)

Notes: Great anti-capital ship ability, capable of bringing one to its knees, as well as dealing effective damage

Anomosity ***/* (Fleet combat/One on One)

Antimatter cost: 65

Range: 5000

Max targets: 32

Duration: 20

Effects: Forces all affected targets to attack the battleship

Notes: Effective when strategicly used in fleet combat, but worthless in one on one combat

Energy Absorbitive Armor *****

Passive

Damage converted to antimatter: 15%

Added armor: 3

Notes: Great passive, except the antimatter conversion rate could've been better. Still adds defense and provides free antimatter

Cleansing Brilliance *****

Antimatter cost: 150

Cooldown: 120

Range: 8000

Duration: 8

Effects: Deals 250 dps to the main target, and 125 to targets within the beam's range, for a total of 2000 and 1000, respectively

Notes: A mighty weapon, especially combined with Malice, allowing the Radiance to destroy small fleets instantly. One on One combat does not limit its effectiveness, allowing the Radiance an instant edge in a war of attrition

Evaluation of the Radiance: An impressive offensive warship, it is designed to provide unmatched firepower without sacrificing any survivability. However, in one on one situations, Anomosity is utterly useless. It does have very high powered standard weaponry, but is edged out by the Kortul by a tiny margin, because half of the Radiance's firepower is facing to the sides. Though it is an amazing flagship, it is primarily geared toward solo or small fleet raids, hopefully with a Mothership in order to provide shields and Malice, and some Destra Crusaders or Illuminators. The Radiance also has the honor of having the highest single target damage attack in the game, with Cleansing Brilliance, and, with a Mothership, is quite capable of wiping out an entire fleet in one, devastating attack.

Kol Battleship (Level 10, max research)

Hull Strength - 5304

Shields - 2958

Antimatter - 486

Armor - 15

Weapons (Fore) - x4 beam cannons: 22 dps, x3 laser cannons: 20 dps, x3 Autocannons: (?) dps

Weapons (Starboard) - x3 Autocannons: (?) dps

Weapons (Port) - x2 Autocannons: (?) dps

Weapons (Aft) - x2 Autocannons: (?) dps

Squadrons - 2

Abilities -

Gauss Rail Gun ****

Antimatter cost: 75

Range: 6500

Cooldown: 6

Duration: 10 (?)

Damage: 9(?)75

Effects: 9(?)75 instant damage, and -100% max speed(?)

Notes: A great augment to the Kol's less than impressive damage output. It does guzzle antimatter, sadly. However, last I checked it had no speed lowering ability and did 875 instant damage at max level. This may be part of a new patch, however.

Flak Burst **

Antimatter cost: 100

Range: 3500

Cooldown: 8

Damage: 60

Effects: Instant damage to all Strike Craft in the radius of effect.

Notes: Less than stellar for the antimatter cost, and does not instantly kill strikecraft. This means it costs 200 antimatter to actually, truely dispose of enemy strike craft.

Adaptive Forcefield *****

Antimatter cost: 60

Cooldown: 35

Duration: 40

Damage Reduction: 35%

Phase Missile Block: 65%

Effects: Partially blocks Phase Missiles from going through shields, and decreases all enemy weapon damage on the Kol.

Notes: An excellent tool to keep the Kol alive, and able to be active without cooldown duration because it lasts longer than the cooldown. This is, however, a double edged sword, as it will quickly drain antimatter if used constantly.

Finest Hour ****

Antimatter cost: 150]

Range: 1000

Cooldown: 180

Duration: 60

Antimatter restored per second: 5

Hull restored a second: 10

Ability cooldown: 20%

Self damage: 60

Effects: Regens hull and antimatter for the Kol, lets it use its abilities 20% faster, in exchange for a small amount of damage.

Notes: An effective ability when used in fleet actions, but I'm not as sure in one on one. The Kol might not even be able to use it until it's too late. It's still a great ability.

Evaluation of the Kol: A decently powerful warship, it is everything the Radiance is not, and vice versa. The Radiance is the ultimate solo or small fleet raider, or fleet flagship that carries a large portion of the kills single handedly. The Kol is definitely geared toward being the leader of a large support fleet and being the juggernaught of that fleet. Able to take on numerous enemies when properly supported, it is sufficient to take on a medium fleet by itself with its ample health. However, it fails miserably as a solo ship, without any anti- antimatter abilities, no reliable antimatter-restoration abilities, and pitiful damage output for a main capital battleship, due to its unproportional damage spread across its various autocannon banks. Though port/starboard and aft weapons are great for fleet actions, they weaken the Kol significantly.

Kortul Devastator (Level 10, max research)

Hull strength - 4790

Shields - 3492

Antimatter - 526

Armor - 13

Weapons (Fore) - x2 plasma wave cannons: 31 dps, x4 phase missile launchers: 14 dps, x2 pulse beam projectors: 24 dps

Weapons (Starboard/Port) - x3 pulse beam projectors: 72 dps

Abilities -

Power Surge *****

Antimatter cost: 60

Cooldown: 40

Duration: 30

Shield restoration per second: 45

Weapons Cooldown: 75%

Effects: Restores shields and increases conventional weapon's damage per second by increasing rate of fire.

Notes: Impressive ability, screams broken but very good self buff. Causes no damage to the enemy, directly, but let's the Kortul's heavy weapons cause even more havok.

Jam Weapons **

Antimatter cost: 60

Range: 6500

Cooldown: 30

Duration: 20

Effects: Jams enemy Strike Craft weaponry, making them harmless for the duration.

Notes: Not as effective as the Kol's Flak Gun, but less antimatter intensive. Allows the Kortul's Strike Craft to compete with the superior Advent Fighter Craft, but not as useful against the inferior TEC Fighters. Also, it does not permanently dispose of enemy Fighters and Bombers, limiting its effectiveness on its own.

Disruptive Strikes ****

Passive

Duration: 15

Antimatter removed: 36

Ability cooldown increase: +50%

Chance to disrupt: 30%

Effects: Removes enemy antimatter and impairs their ability usage.

Notes: An impressive ability, arguably more effective than Detonate Antimatter, except it does not make the Kortul's weapons more powerful, nor does it leech antimatter, only removes it. If it did, it would be formidable indeed, but as it stands it is still highly dangerous.

Volitile Nanites ***

Antimatter cost: 150

Range: 6000

Cooldown time: 180

Duration: 60

Damage Reduction: 30%

Damage to surrounding enemies upon death: 150

Effects: Reduces enemy damage output and damages nearby enemies, able to cause a chain effect.

Notes: Although effective againt multiple weak enemies, such as LRM frigates, it is too weak to be useful against more durable enemies, and almost totally useless in one on one, except for the damage debuff. Decent ability if it did more chain damage.

Evaluation of the Kortul: The Kortul is primarily a damage dealing ship. Unlike the Radiance, however, it derives all of its damage from its weapons, and not from fantastically powerful abilities. It is very hard to kill with Power Surge and Disruptive Strikes, and its Jam Weapons lets it buy time against Strike Craft. However, its ultimate ability, Volitile Nanites, is borderline useless in one on one, and mostly useful against many very weak enemies. Still, in terms of direct damage, it utterly outclasses the Kol and edges out the Radiance by a decent margin. However, it lacks any direct offensive abilities, relying heavily on a combination of its Power Surge and Disruptive Strikes to impair the enemy and improve its survivability. If you take away Power Surge, its ability to outlast its enemy drops dramatically, though its passive is still deadly to enemy capital ships.

 

In my opinion, a Radiance would crush a Kol, without a doubt. This is without strike craft. With, and the Radiance's would crush the Kol's, assuming it had picked at least one Fighter squadron, but the Kol would defeat them with Flak Burst, in exchange for depleting large amounts of antimatter. The Kol, without abilities, would never be able to match the Radiance's massive damage per second, and its ultimate ability, though highly useful, is not as direct as Cleansing Brilliance, and Gauss Rail Gun, though able to outclass Cleansing Brilliance, would drain antimatter even more quickly combined with the Radiance's Detonate Antimatter.

As for the Kortul, I am not sure. Both are fairly well matched for damage output, ability utility, and overall power. However, this one is much more open to debate. Once again, if anyone has arguments for which would beat which, and why, they would be appreciated

25,360 views 51 replies
Reply #26 Top

Quoting kyogre12, reply 24



Quoting Ryat,
reply 22



Quoting Darvin3,
reply 21

ya, kol is not symetrical... so its wierd like that...


None of the TEC capital ships are.



Sova & Dunov are



No they're not. The Dunov has that big gun/EMP thing on the side of it. And the Sova is shaped like a modern aircraft carrier. Definetly not symetrical.
End of kyogre12's quote

I meant in damage proportion, both the Dunov and Sova are equal on both sides, the other three are off in their numbers (the marza does laser one way and autocannon the other)

Reply #27 Top

Kortul Devastator lvl 10, all research:

  • Hull: 4790
  • Shields: 3492
  • AM: 526
  • Armor: 13
  • Weapons
    • Wave 31 dps
    • Pulse Beam 72 dps
    • Phase Missile 14 dps
  • Abilities
    • Power Surge lvl 3
      • AM: 60
      • Cooldown: 40
      • Duration: 30
      • Shields/sec: 45
      • Weapon Cooldown: 75%
    • Jam Weapons lvl 3
      • AM: 70
      • Cooldown: 30
      • Range: 6500
      • Duration: 20
      • Weapons Disabled on hostile strike craft
    • Disruptive Strikes lvl 3
      • Duration: 15
      • AM Removed: 36
      • Ability Cooldown Rate: +50%
      • Chance to Disrupt: 30%
    • Volatile Nanites lvl 1
      • AM: 150
      • Cooldown: 180
      • Range: 6000
      • Duration: 60
      • Damage Reduction: 30%
      • Damage: 150

And there you go, stats for both of the other battleships. And btw, the dev.exe is your friend:P

 

Reply #28 Top

Crap your right i forgot its on blowing up. Question then does that account for strike craft it shouldnt right?

Reply #29 Top

Quoting Ryat, reply 26



Quoting kyogre12,
reply 24



Quoting Ryat,
reply 22



Quoting Darvin3,
reply 21

ya, kol is not symetrical... so its wierd like that...


None of the TEC capital ships are.



Sova & Dunov are



No they're not. The Dunov has that big gun/EMP thing on the side of it. And the Sova is shaped like a modern aircraft carrier. Definetly not symetrical.



I meant in damage proportion, both the Dunov and Sova are equal on both sides, the other three are off in their numbers (the marza does laser one way and autocannon the other)
End of Ryat's quote

Ah. That makes sense.

Reply #30 Top

Quoting GoaFan77, reply 13
Quoting runesia, reply 12well if its one on one deathmatch with the radiance i would pick up Marza (combat type).Radiation bomb and Marza's 3rd skill (forgot the name damn) its all DoT and based on my experience there is no mitigation against DoTs.

but that's if one on one facing off, but if its one on one kiting , heh i'll pick uy Halcyon for sure

 

Despite how it is used, the Marza is not a battleship. The "battleships" are the Radiance for Advent, Kol for TEC, and Kortul for Vasari. Also I think all three can beat the Marza one on one because the Marza has no way to stop abilities or deplete antimatter, and missile barrage is a waste on a single target. The Marza's true role is crowd control.
End of GoaFan77's quote

 

The Marza has all its guns loaded up front giving it formidable firepower. I don't know how this scales in higher lvls but low lvl test have shown that the marza mops up all other battleships 1v1

Reply #31 Top

I did not read any of the previous replies. But the Kortul battleship can beat any other cap in a 1v1... Then again this discusion is totaly useless since there never is such a situation.


Grtz,
Flipkik 

Reply #32 Top

The Marza has all its guns loaded up front giving it formidable firepower. I don't know how this scales in higher lvls but low lvl test have shown that the marza mops up all other battleships 1v1
End of quote

Marza does have all its guns facing forward but its not a battleship its a bombardment ship and it will not beat a kortul with its AOE version of a cheap nano dissasembler that it does once its anti is depleted. plus diruptive strikes now interupts so even misslebarrage is weaker against it

Reply #33 Top

The Marza, though I resepct it as making up for the Kol's comparitive weakness as a battleship, would be crushed by the Radiance and Kortul. With Radiance, two words - Detonate Antimatter. No abilities but its passive, and the Marza is outdamaged by the combination of the Radiance's Cleansing Brilliance and powerful main weapons. Marza also lacks any antimatter restoration abilities and no ability jamming abilities. Nor does it have an anti-strike craft capacity, so the Radiance's strike craft would help as well.

The Kortul wins for exactly the same reasons. Except replace Detonate Antimatter with Disruptive Strikes and Cleansing Brilliance with Power Surge. Same outcome, different battleship look.

Also, Missile Barrage is channeled and wasted on one target. And unlike the Radiance or Kortul, Marza doesn't have a fancy ability to stop channeled abilities, like, say, Cleansing Brilliance.

The Kol, I'm fairly conifident, however, would be beaten by a Marza. Correct me if I'm missing something the Kol has that might help...

 

And the Kortul's blanket statement, "can beat any other capital ship one on one," only applies when it can have access to Power Surge. That's why the Radiance has a decent chance to destroy it, because of Detonate Antimatter.

Reply #34 Top

Firstly the kortul lvl 10 vs lvl 10 one on one will beat any cap u through at it cuz its cool like that.

Second come on the kol if the kol is half the ship the kortul is as its name implies(kortul) then it should be able to take out a marza. i mean comeon it has that guass canon....thing..right

o forget it officially waiting on the the new TEC battleship the Rut the other half of the kortul the kol's better step brother.(kidding the kol's fine it fills its role perfectly)

Vasari rule

Reply #35 Top

The Kol would lose to the Marza cause of its glaring flaw of no anti-antimatter abilities, and it would run out of antimatter after so long of constant Gauss Rail Guns and Adaptive Forcefields. The Marza would kill the Kol before it ran out of antimatter, with Radiation Bomb, Passive, and Missile Barrage, which is still fairly usefull since the Kol has no method of stopping it.

And

Quoting Altaux, reply 34
Firstly the kortul lvl 10 vs lvl 10 one on one will beat any cap u through at it cuz its cool like that.
End of Altaux's quote

Kortul being "cool like that" isn't a valid argument.

Reply #36 Top

I don't know, I think finest hour is a better ability than missile barrage one on one. I wouldn't rule the Kol out completely versus a marza. But again this is all off topic.

Reply #37 Top

ughhh... some of my friends ended up doing matches for caps. 1v1 and yeah; kortul owns assuming it gets the d. strikes w/ power surge. If not, then advent win. Period. TEC were pretty much left in the dust, this is for 1v1 mind you. 2v2 and 3v3+ tec did better than vasari, but the advent really, really... um, raped... at that point. Idk though; marauders using the phase out ability paried with the carrier managed to put up more of a fight than expected so who knows, if you're really good at micro...

 

anywho, only caps at lvls 1,5, and 10 got tested so there's a lot of wiggle room.

Reply #38 Top

Kortul being "cool like that" isn't a valid argument.
End of quote

There is no need to argue as it has been stated over and over and over again in this post that kortul will beat the kol silly with disruptive strikes and powersurge cuz the kol has no AM reducing abilities. i mean i know there are a lot but read atleast a few of the posts before yours or you risk repeating arguments, which may jus waste time

And continuing off topic cuz i think this is also important i think if this was done with both kol and a marza with max regen AM rates the kol would win. i mean the shield thing plus the guass rail gun and finest hour and the kol should win.

People always assume the marza is stronger cuz it does better in battle against large groups, however the kol does better against single targets for damage and can tank multiple targets confirming its status as the battleship.

Honestly the Marza is cool and its may i repeat may be close but the marza has two real battle abilities the kol has four.

plus the last thing you have to remember is that damage isnt everything doesnt the kol have more shields and more hull and more armour than the marza

Reply #39 Top

you are correct, the kol does win, for sure at any level higher than 3.

Reply #40 Top

I wasn't aware that we were talking about lvl 10s, since this chart shows the superiority of the mazra at lvl 1:

Quoting SageWon, reply 2


There have been quite a lot of changes to Capital Ship abilities in 1.1, and the game has better balance.  So I find more people using different  Cap ships, as well as multiple Caps.  Altho Cap ships are meant to be more of a support  ship, it is interesting  know how some of these abilities compare in battle against each other.  So I did some ‘real life’ testing, matching up Cap ships in 1 on 1 battles on LAN games.

 

The following is the results of some ‘real life match ups’ of  Level 1 Cap ships, and approximately how much Hull remained for the victor (W=win, L=loss):

 

T Marza Rad Bomb                            W           1500       L                            T Kol Guass

T Marza Rad Bomb                             W            900       L                             T Sova Miss Batt

T Marza Rad Bomb                             W          2300      L                             T Akkan Ion Bolt              
T Marza Rad Bomb                             W          2400      L                             T Dunnov EMP Charge

T Marza Rad Bomb                            W           1600      L                            A Radiance Det AM

A Radiance Det AM                            W            400      L (long)                   V Kortul Pow Surge

A Radiance Det AM                            W         1400      L (long)                   V  Evac Nano-Dis                              

V Evac Nano-Dis                                  W            950      L                             V Kortul Pow Surge

V Evac Nano-Dis                                  W         1300      L                             V Skirantra

V Evac Nano-Dis                                  W         1500      L                             V Antorak Phase Out

V Evac Nano-Dis                                  W            250      L                             V Vulkoras Miss Swarm

T Marza Rad Bomb                            W           1000       L                            V Evac Nano-Dis

 

In general, the TEC Marza won the most battles, followed by the Vasari ‘Egg’ - the Evacuator, and next  the Advent Radiance.
 


End of SageWon's quote

Reply #41 Top

Old charts kortul got buffed kortul should beat the crap out of the marza nowadays.


Grtz,
Flipkik 

Reply #42 Top

Besides at lvl 1 the eggs dissasembler and the marza's rad bomb will kill most caps as they wont have the abilities to protect against and do damage of their own. most have to choose either or .

Reply #43 Top

I think level 6 is the lowest level you can honestly do a capital ship versus capital ship test, maybe 5. At six they should have all four abilities, albeit at relatively low levels. And then it becomes more clear which capital ship is more capable against its chosen peer enemy. Of course, there are capital ships just not cut out for one on one combat (Rapture, Dunov, Antorak, Mothership, Akkan, and Revelation.), and then...the "Egg."

I hate using the Evacuator, hate it, hate it, hate it, fugliest ship in the whole damn game. Every Vasari capital ship looks great, then, the brick. Remind me why Nano Dissassembler is so great except maybe in the early game, when, yes, it isn't really counterable? I mean, later on, you'll likely have entire fleets, and Nano D. and Gravity Warhead wouldn't compete with large mass fire tactics, Reverie and Detonate Antimatter, or Ion Bolt and EMP Bomb. I mean, it make for effective fleet support, granted, but once levels start to heighten on enemy capital ships, I just don't see the Egg's effectiveness as a gamebreaking ship anymore, more like its colonizer peers as a support ship first, combat ship last. Or does it have other redeeming factors?

Reply #44 Top

I hate using the Evacuator, hate it, hate it, hate it, fugliest ship in the whole damn game. Every Vasari capital ship looks great, then, the brick. Remind me why Nano Dissassembler is so great except maybe in the early game, when, yes, it isn't really counterable? I mean, later on, you'll likely have entire fleets, and Nano D. and Gravity Warhead wouldn't compete with large mass fire tactics, Reverie and Detonate Antimatter, or Ion Bolt and EMP Bomb. I mean, it make for effective fleet support, granted, but once levels start to heighten on enemy capital ships, I just don't see the Egg's effectiveness as a gamebreaking ship anymore, more like its colonizer peers as a support ship first, combat ship last. Or does it have other redeeming factors?
End of quote

Are you crazy the egg is one of the best cap killers in the game. nano isnt a mass killer its a cap for killing other caps wicth nano does excellently. i mean this thread aside you will barely ever see a one on one situation and the egg is a great cap killer. plus despite what the others say about it having the worst colonize i love its colonize. Finally the eg isnt ugly it visually rewards those who watch it closely. it really is a city in space.

Reply #45 Top

The Egg's value late game isn't really for Nano ...it is for Drain Planet, which can wipe out an non-upgraded planet while giving you an extra income source.  If you try to use Nano on an enemy cap late game, it is VERY effective...but there is a good chance that the swarm of angry frigates around the enemy cap will blow up your Egg unless you have a lot of repair handy.  Also, don't forget Gravity Bomb, which is great for chasing down fleets that are trying to get away.  Gravity Bomb + PJI = dead fleet.  Early game the Egg has Tactical value, but late game it really should only be used strategically.

As for Marza, it can win a lot of fights at low levels purely because all of its guns face forward...and Radiation Bomb is decent damage.  Later on as the other fighting ships get their abilities, they either start to hold their own against the Marza, or can kick the Marza's butt.  Marza is another ship that starts out as a good 1v1 ship, and ends up as a ship you use to siege worlds and missile barrage other fleets.  Kol is very tough at high levels once it gets Finest Hour and can pretty much run that and its shield ability continuously.  And the Kortul is just a beast now....

Reply #46 Top

Quoting USAF713, reply 43
Of course, there are capital ships just not cut out for one on one combat (Rapture, Dunov, Antorak, Mothership, Akkan, and Revelation.), and then...the "Egg."
End of USAF713's quote

An unupgraded L10 Revelation can regenerate 50 AM in 28 seconds, and L3 Reverie only costs 50 AM.  L3 Reverie allows 400 damage before wearing off.  Thus, the Revelation can do just above 14 dps and keep the enemy capital ship in Reverie indefinitely.  The Revelation (plus strikecrafts) can do up to 26 dps and still keep Reverie on the enemy ship continuously (400/15 cooldown), at which point it's operating at a net loss of 20 AM per 15 seconds, or - 4/3 AM/s net.  The same unupgraded Revelation can keep this up for 345s, or over 8 cycles for more than 3200 damage.  At that point, the Revelation can switch to a more conservative dps and keep up Reverie or press for the win, depending on the ship.  It seems to me that only carriers have a chance of beating the Revelation, because their strikecrafts might destroy it before they are destroyed.

Reply #47 Top

I discounted the Revelation on offhandedness. I don't use it often, and I was looking more at its pitiful damage output for a Dreadnaught ship. Although, I didn't realize how little antimatter Reverie utilized for its effectiveness, even though its other three abilities are utterly useless in one on one ship combat. I suppose, if its fighting a ship without effective anti-ability utility, it would be able to hold its own.

As for the Egg, I freely admit, it is an extremely effective as a fleet supporter, but in capital ship versus capital ship, it loses its edge in one on one power in higher levels as other capital ships are able to hold their own. Or....a wolf pack of upgraded light frigates, say 30-35. And, you enjoy your giant, brick-shaped city in space. I'll enjoy my sleek Radiances, Halcyons, or if I actually play Vasari, Kortuls, Skirantras, and Antoraks. And the overpoweredness and awesomeness of the Desolator...

Reply #48 Top

Oi Have you guys ever heard of something called Space Egg. It can eat any cap ship 1v1 no matter the type. Use it. Now go out and nano dissasemble!!!!!!

Reply #49 Top

Quoting nOObinator5000, reply 48
Oi Have you guys ever heard of something called Space Egg. It can eat any cap ship 1v1 no matter the type. Use it. Now go out and nano dissasemble!!!!!!
End of nOObinator5000's quote

 

Kortul and Radiance should be more than a match for it. Nano was nerfed in the last patch, and while still extremely useful, its just not enough for these two battleships.