[BUG] Nano Weapon Jammers

I was playing with Vasari recently and discovered that their Nano Weapon Jammer structure autocasts with no target, constantly draining its antimatter and rendering them worthless when needed.  Anybody else have this problem or does nobody else use the jammers?  I have no mods installed so that is not an issue.

3,407 views 5 replies
Reply #1 Top

I have noticed this too.

Prolly the same issue with jam weapons that was fixed in the hotfix.

 

So... Illum damage... and nano weapon jammers... and i feel like there was something else... tier 2 of phasic trap... ok.. that.. but... w/e

ok, theres a little list for ya iron clad! have fun!

Reply #2 Top

I suspect that it should have aiUseTime "OnlyWhenManyTargetsInRange" instead of aiUseTime "Anytime".

 

:fox:

Reply #3 Top

Yeah I noticed this issue as well. But as kitkun has pointed out you can make a mod with the fix quite easily.

Reply #4 Top

ya... that dont work so well for multiplayer... 

 

remebered the other things... Sova animation on the kortul durring jam weapons.... and the missing triangle on the Kol.

Reply #5 Top

Quoting Pbhead, reply 1
Prolly the same issue with jam weapons that was fixed in the hotfix.

So... Illum damage... and nano weapon jammers... and i feel like there was something else... tier 2 of phasic trap... ok.. that.. but... w/e
End of Pbhead's quote

Malice autocast has the same problem: It does autocast on a single enemy and also for the casting ship alone. To really work well on autocast it needs

1) many enemies in range (really must be)

2) multiple supporting ships in range (nice to have)

Screet