[Suggestion] Movement Calculation
As of right now in Elemental, it cost 2 movement to go horizontal, vertical, or diagonal on flat land. More for other terrain obviously.
What could be improved upon is the equal movement cost of going horizontal or vertical compared to diagonal. In our case with normal terrain, it cost 2 movement to go horizontal or vertical. However, it should only cost sqrt(8)=2.8 move diagonal. It is a farther travel.
So for the math illiterate, this is simply the case of Pythagoras Theorem of a^2+b^2=c^2.
If you go 1 horizontal (2 movement points) and 1 vertical (2 movement points) you get to the exact place as if you would travel diagonally (2.8 movement points).
How could this work though? It the current system, you couldn't go 1 horizontal then 1 vertical if you only had 4 movement points. The solution is just to increase the movement point system so that the each movement point essentially has less of an effect if you can move or not.
Take what you will from this, I just never got my brain around how you could travel so much farther in GalCiv2 by moving diagonally.