New patch v2.03

I just received a patch via impuls for Galciv2 ToA. Anyone knows what it is fixing/changing? I couldn't find it on the website... 

17,911 views 19 replies
Reply #1 Top

What about DA?!?!

Reply #3 Top

WAH!

I want the DA MCC bug fixed!

Reply #4 Top

Version 2.03
----------------

+ Minor adjustments to tech tree costs
+ Arceans more aggressive at colonizing
+ Terrans build up military sooner
+ Fleet window crash bug fix
+ Misc other updates and fixes

https://forums.galciv2.com/?aid=360877

Reply #5 Top

Would like to know what the "+ Misc other updates and fixes" specifically are.

 

Also tbh I've always been a supporter of get the expansions to get the latest updates besides of course game breaking bugs heh like crashes and freezes.

Reply #6 Top

Quoting LTjim, reply 3
WAH!

I want the DA MCC bug fixed!
End of LTjim's quote

Wont happen.  They refused to fix it back in the 2.01 patch when they had ported back other fixes.

 

Doubly agreed on wanting to know the "+ Misc other updates and fixes" are.  All other patches they listed every nitty gritty detail, why skimp on this one?

Reply #7 Top

That realllly Hoovers.  <sigh>

Reply #8 Top

There are people on both sides of the fence as to how the MCC works.  Some prefer the econ gain in DA, others the planet flipping in TA.  I guess at least this way both sets can have thier cake.

Reply #9 Top

The description in DA is that it provides the 100% econ gain and also FLIPS planets (and I guess fields) at first opportunity.

In actual play, the MCC provides the advertised 100% econ gain, but it STOPS flipping.  Oh, I've had one or two fields and maybe one planet flip anyway, but that's it.  So, stats-wise, it's ~0%.

If making the MCC work as advertised would be too unbalancing, fine.  I just wish that either:

1) Make work as advertised, 100% econ + flip gain,

2) Advertise as only 100% and remove the flip PENALTY,

3) Remove the 100% econ gain and RESTORE the flip gain, and describe it that way,

4) Create a new building, one for each attribute, OR

5) Leave it as is but describe the MCC as an econ gain BUT at the LOSS of flipping.

It is unfair to players to mis-describe a building, learn of the problem, and not fix it one way or another.

Why not add a higher-cost weapon advertised/described to work against both armor and shields, but actually works only against armor?

Why not add an improvement upgrade that reduces colony maintenance costs, but actually it increases them?

Why not add a super Hyperion shrinker that adds another 35% space, only it really just adds 10%?

Leaving the MCC bug unaddressed and allowing the in-game mis-description to remain is wrong.

Reply #10 Top

Is this update corrupted somehow?

I just ran the install, and Kaspersky let me know that the same operation installed another Stardock product called WindowBlinds, but the executable is down in the TA install tree. Disconcertingly, I can't see that app in Add/Remove Programs (whatever Vista renamed that to), but it is on the list of controlled apps in Kaspersky.

Does the TA update really require this 'other' software? Did I manage to miss a formal change log announcement? I'm not freaking out, but I am, like I said, a bit disconcerted.

Reply #11 Top

That's really odd. Best contact support@stardock.com and they can look into it.

Reply #12 Top

Quoting kryo, reply 11
That's really odd. Best contact support@stardock.com and they can look into it.
End of kryo's quote

Thanks, Kryo. I emailed more or less my preceding post and will share anything I learn here.

Reply #13 Top

Quoting LTjim, reply 9
Leaving the MCC bug unaddressed and allowing the in-game mis-description to remain is wrong.
End of LTjim's quote

Welcome to it's entire existance in DA.  It's always been bugged, it's always been mis-described.

It doesn't stop flipping, it makes it 1/3 as likely to flip.  The +100% econ was a placeholder for the actualy ability to flip planets the week after going 'skulls'.  So that wasn't the intended use either (arguably).  The TA version matches what you've always read for the MCC in that it flips a planet once it goes all skulls and stuff.  No other bonuses are given from the building.  Again, why did they not fix the DA version or at least fix the description...we may never know.

Reply #14 Top

I'm trying not to whine about it, but is there a math basis for your 1/3 number?  I ask because that figure seems dramatically inconsistent with my own experience.

It got so bad that in some games I build the MCC when I get money desperate, then give it to an enemy I'm at war with, then flip a bunch more planets, then take back the planet for money again.   Rinse and repeat.  I've even gone so far as to use mass drivers in the invasion over and over until the MCC was gone when I finally got my economy strong enough.

Reply #15 Top

I'm trying not to whine about it, but is there a math basis for your 1/3 number?
End of quote

I duno who found that, but I'm drawing from memory.  Somewhere coded or such there was a 0.3 where (we think) should have been a 3.0.

Remember, this would be 1/3 of the chance you have to flip a planet each week.  Just like how the Yor +100 loyalty is, just halving the chance to flip.

Reply #16 Top

Quoting Kontana, reply 4
Version 2.03
----------------

+ Minor adjustments to tech tree costs
+ Arceans more aggressive at colonizing
+ Terrans build up military sooner
+ Fleet window crash bug fix
+ Misc other updates and fixes

https://forums.galciv2.com/?aid=360877
End of Kontana's quote

thx for the link. I couldn't find it before :)

Reply #17 Top

340 MB of misc updates and fixes?...ok. Lets just hope this fixes the crash-fest that is CGII.

As for the acerans, if they werent all that good an colonizing, it was hardly a game-breaker. the other AI powers more than make up for it....

Reply #18 Top

The link wasn't all that hard to find. Just did a search for '2.03' and that came up.

Reply #19 Top

Quoting John, reply 17
340 MB of misc updates and fixes?...ok. Lets just hope this fixes the crash-fest that is CGII.

As for the acerans, if they werent all that good an colonizing, it was hardly a game-breaker. the other AI powers more than make up for it....
End of John's quote

Hmm.  I went from 2.02 to 2.03 and it was only ~3.5mb.