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Tower Buff

Tower Buff

I keep hearing people talk about towers being to easy to take down. I hear people say that they can be exploited by the rook placing a tower near the enemies tower, walk away and let the enemy tower target the rooks tower. Then the rook can go in and attack it without being attached by the tower. From my experience, once a player gets to level 10, towers are like mosquitos. They are merely a nuissence. Even when upgraded, they are still a joke.

I think towers would become much more effective if the tower upgrades were to do more then add damage. Here is my idea

Tower Upgrade 1: Tower can shoot at 2 units at a time instead of one. Increased Damage.
Tower Upgrade 2: Tower can shoot at 3 units at a time instead of two. Tower slows target by 5%. Incrased Damage.
Tower Upgrade 3: Tower can shoot at 5 units at a time instead of three. Tower Range increased. Increased Damage

Towers should have an attack priority. Demigods should alway be the first target. When a tower can shoot at multiple targets, one of the shots should concentrate on minions. Note that the incrased tower range upgrade will allow the towers to shoot at catapolts allowing the towers to defend against them. Also note that if only one unit is in the towers range, even with the max upgrade, it still only does one shot.

15,226 views 30 replies
Reply #26 Top

I think that i would like the capacity to resurrect towers after they have been destroyed, for an appropriately sized fee of course. This would make the tower upgrades more useful, as it would allow the effect these upgrades on the towers to have an effect throughout the game. I think that it would also change strategies up a bit if this were possible.

Reply #27 Top

Quoting Dielan, reply 25
There are tower damage and health upgrades in the game, they could do more though.  The 1st upgrades are really useful, but after that they taper off.
End of Dielan's quote

 

Mst every citadel ugrade is like this except creeps, due to exponentially rising costs but consistently rising benefits. currency 1, tower  health 1, tower damage 1.

Reply #28 Top

I agree towers need to be adjusted, personaly I think 'normal' towers should become high, and high should become something even stronger.  Also I think the towers need more hp, as they should be difficult to take out..as of now..its way to easy for a single Demigod to take them down (and some can even do it with taking 0 damage without any type of creep/tower decoy..which is stupid imho, at the very least range/dmg should increase to match against those demigods as we invest points into it.)..personally I think it should it be near impossible for a single demigod to down a tower.

Reply #29 Top

Quoting danomanox, reply 28
I agree towers need to be adjusted, personaly I think 'normal' towers should become high, and high should become something even stronger.  Also I think they towers need more hp, as they should be difficult to take out..as of now..its way to easy for single Demigod to take them down (and some can even do it with taking 0 damage without any type of creep/tower decoy)..personally I think it should it near impossible for a single demigod to down a tower.
End of danomanox's quote

 

Nono I think in the beginning they scale, but lets say after lvl 8 or so they become too weak.

Reply #30 Top

Nono I think in the beginning they scale, but lets say after lvl 8 or so they become too weak.
End of quote
That's not what "scale" means.