[BUG] Wrong sounds effects and magnetize

Hello,

i find out that these abilities have wrong sounds effects:

Skirantra's repair cloud:

soundID "EFFECT_SHIPCRIPPLE_LOOP" and should be soundID "Effect_NanoHullRepair_Loop"

Serevun nano armour:

soundID "EFFECT_EMPBLAST" should be soundID "Effect_ReactiveNaniteArmour"

and dunov's EMP blast has no sound and should have current nano armour effect. Also Dunovs magnetize does not disable chanelling abilities such missile barrage. And orange skybox is still not used.

2,511 views 4 replies
Reply #1 Top

change ur ID to bughunter lol

umm.....is magnetize suppose to interuppt abilities??

Reply #2 Top

i think it should, because it disables all abilities, then those activated also should be interrupted

Reply #3 Top

i cant remember if magnetize is suppose to interupt.......if it is suppose to interupt, then you should change the title of the post because the magnetize bug is of more important than the sound ones...

Reply #4 Top

The Dunnov issue is not a bug, as Magnetize does not interrupt abilities, it prevents them from casting.  The Akkan's Ion Bolt interrupts.