"Dogfights"
I'm curious is it would be possible, not necessarily in Sins, to add an armour value to each face of a ship (front, rear, top, etc), and add some basic unit-level AI for them to try to move and find an ideal ratio between outgoing net damage from all of it's weapons, and incoming net damage on all sides. The ratio could even be randomized on each ship from several per-determined personalities, creating true-to-life unscripted, unordered routs or self-sacrificing heroism. This should produce some interesting non-scripted dogfights and tactical manuvers in real-time, with some additional CPU overhead, of course. But hardly any modern game is CPU-limited at all, there must be some other reason nobody has implimented it yet. I'm curious as to why.