laggers really ruin this game

There really needs to be some filtering method in pantheon

I was in a game where my ally lagged so bad that for 20 mins it looked like a slide show, then he drops..which if you lag at the start you're gauranteed to drop later on

These people keep trying to play knowing they are ruining it for others, pantheon matchups should try to match ppl of similar latencies cause its rediculas that every game theres 1 guy who ruins it, then drops

1,823 views 7 replies
Reply #1 Top

i think the game is already trying to find the best players out of your region with a good ping or atleast similar.

so if there are no players with a good ping the game just chooses the "bad" guys.

 

-> we need more players with good connection. guess all of them are playing dota or something... :7

 

Reply #2 Top

Quoting TheManicK, reply 1
i think the game is already trying to find the best players out of your region with a good ping or atleast similar.

so if there are no players with a good ping the game just chooses the "bad" guys.

 

-> we need more players with good connection. guess all of them are playing dota or something... :7

 
End of TheManicK's quote

well warcraft 3 doesnt use the crappy p2p system that the dev's of this game seem to think works

Dota is lagless with the host system and ive honestly never seen the lag in dota that i see here

In dota you can time your abiltites really well and use skill to your advantage, in demigod you just mash the button and hope for the best, timing an interrupt in demigod is hard as hell and its mostly luck

wish theyd realize how bad the lag is and go back to a system that works

Reply #3 Top

Quoting Neoauld, reply 2



Dota is lagless with the host system
End of Neoauld's quote

 

Not true at all.  You are completely dependent on the host in DOTA and I've seen horrible games with lag there, it just manifests itself differently with 3 second reaction times from when you click and your character moves.

Reply #4 Top

well warcraft 3 doesnt use the crappy p2p system that the dev's of this game seem to think works
End of quote

W3 does use p2p. there have been several threads on this topic

Reply #5 Top

Quoting StAcK3D_ActR, reply 4

well warcraft 3 doesnt use the crappy p2p system that the dev's of this game seem to think works
W3 does use p2p. there have been several threads on this topic
End of StAcK3D_ActR's quote

 

none the less

warcraft 3 does something different, and better

 

as for the host, a good host produces low latency, about every game of demigod has a lagger that ruins it for everyone, in war3 ive had many many many successful dota games

Reply #6 Top

Quoting Neoauld, reply 5
...warcraft 3 does something different, and better...

as for the host, a good host produces low latency, about every game of demigod has a lagger that ruins it for everyone, in war3 ive had many many many successful dota games
End of Neoauld's quote

Actually, in terms of the structual make up of the networks, Battle.net - Warcraft 3's connection system - does very little different compared to Demigod's system, except that it's 10 years older and about a million times it's size. It's been refined for literally a decade. Of course it's going to out perform a system that's actually younger than the game thats running on it.

And in P2P situations, in terms of overall latency for all players, the host doesn't have much impact. Doesn't matter who hosts a game, it only matters where the players in that game are located. This is not server/client, this is Peer 2 Peer.

What will cause issues is upload Speed - due to the nature of Demigod's network system, which doesn't use Proxy servers to the degree that Warcraft 3 does, more upload is required than in most other Peer 2 Peer games. It's not really Demigod's fault, however games that use systems like Battle.net mask the issue with Proxy servers as less connections per person are actually required. This issue has been discussed several times on the forums already and nothing new will be gained from discussing it again.

Reply #7 Top

Honestly it feels like simspeed is the limiting factor and not network, there is always someone with like one or two simspeed.  I don't understand why it can't just drop frames for the player instead of forcing slowdown onto everyone.