Shadow_Avenger Shadow_Avenger

Rain of Ice damage

Rain of Ice damage

I can't find any posts regarding this.

Rain of Ice (TB skill) ranks up as 200, 400, 600, 800 at each skill point put into the skill.

However, I've noticed that often-times, I don't get those flat numbers while fighting. Many times it'll hit for 777, or 564, or something weird like that.

Is RoI affected by armor or some other mitigation? Or am I just going crazy? The only explanation I can think of is for instances when I use it as a killing blow, then that's just all the life they have so I can't take 800 damage off of someone with only 750 life. But I swear I get uneven numbers even outside of killing blows.

23,650 views 51 replies
Reply #26 Top

Quoting InfiniteVengeance, reply 16

Funny thing about creeps is that when I RoI them, they all take different damage. In theory, I should see all 800s above them when RoI hits, right? But on the same cast, they all take 734, 729, 799, 776, etc. On the same cast! Demigods too, so it's not just a creeps/grunts issue.
I know, it's so very odd.

And I've NEVER seen something like Pounce do anything but its set damage though.  Only Rain of Ice....
End of InfiniteVengeance's quote


I've seen this with Penitence II - should be 400 damage but will very rarely proc at 217 against a DG.  I think I made a post about it a few months ago (?  or maybe I'm senile) so it applies to single-target spells as well.  If it's a bug it's incredibly rare, in my experience, and it has nothing to do with Bulwark, as we are talking about level 4 abilities

Reply #27 Top

since we on the topic of TB ... i have an issue with this snuffing out of circle of fire. if u invest in lessening cooldown time ... y should u be restricted to one circle of fire at a time?!? even if u double up ... u only double up by 1 sec anyway.... so its not really overpowered.

Reply #28 Top

Does circle of fire do its normal damage? I haven't been playing TB that much lately, but I seem to recall it doing weird numbers too. Oddly enough, fire nova doesn't even display the damage numbers it deals.

I would think it's just fail coding, but that makes no sense, I mean how hard could it be to make creeps take exactly 600 damage, assuming no +% damage flags. So if it's an issue with all AoE, the only plausible solution is they have some sort of randomizer for AoE, which they didn't even tell us about....

Reply #29 Top

Rain of Ice Damage: = damage listed +/- 5%

 

Just did some testing on it, and, for instance, a rank 1 rain of ice did between 190 to 210 damage, every single time.  Rank 2 did 380 to 420.

This looks to be just a little bit of randomness that I'm guessing is present in a lot of effects that we simply were aware of.  I have no idea why this is done, but there it is.

Reply #30 Top

Quoting JagerJack, reply 2

quoting post
The only explanation I can think of is for instances when I use it as a killing blow, then that's just all the life they have so I can't take 800 damage off of someone with only 750 life.
No, that's not it, as I've gotten 1900 criticals on archers and minotaurs. It shouldn't be affected by armor since it's a skill, although it may be some sort of damage mitigation given by an item(although the only item I know of that gives that is bulwark, which is an artifact) or a skill, such as acclimation. Or perhaps it's affected by HPS?

In all honesty I have no idea.

EDIT: Also, I've noticed that sometimes Ooze does 55 dps to yourself instead of 50 at rank IV, or 38 dps instead of 30 at rank II.
End of JagerJack's quote

Wait a second. How are you getting crits with Rain of Ice? Its a skill, not an auto attack. It shouldn't be able to get crits

Reply #31 Top

Quoting drugfreeboy, reply 5
Wait a second. How are you getting crits with Rain of Ice? Its a skill, not an auto attack. It shouldn't be able to get crits
End of drugfreeboy's quote

I know, I meant regular autoattack criticals. That part of my response was just meant to disprove the OP's theory that if you cause more damage than the target has in health the full damage value won't show up.

Reply #32 Top

Question: when attack damage is partially absorbed (by Bramble Shield or by the Groffling Plate ability), does the attack list for its full amount or for only the unabsorbed amount?

Reply #33 Top

When Bramble Shield can only absorb part of the skill damage the rest of the damage goes to your health, I see it all the time with enemy fireballs/snipes.

Reply #34 Top

For example; I bit (with bite at max level) a demigod once as he was running away and only did 423 damage yet got the full 775 health...o_O
End of quote

He might have had that invisible damage shield that procs from certain items (Groffling?)

Rain of Ice Damage: = damage listed +/- 5%

Just did some testing on it, and, for instance, a rank 1 rain of ice did between 190 to 210 damage, every single time.  Rank 2 did 380 to 420.

This looks to be just a little bit of randomness that I'm guessing is present in a lot of effects that we simply were aware of.  I have no idea why this is done, but there it is.

End of quote
FIX THE QUOTE TAGS PLEASE
End of quote

Would be nice for someone at GPG to confirm mystical gameplay mechanics like this.

Reply #35 Top

Quoting InfiniteVengeance, reply 9

For example; I bit (with bite at max level) a demigod once as he was running away and only did 423 damage yet got the full 775 health...
He might have had that invisible damage shield that procs from certain items (Groffling?)

End of InfiniteVengeance's quote

 

No, it wasn't that, I'm certain of it. When groffling procs, it says "absorbed" in green for the damage (yes you can even see it over enemy Demigods). There was no indication of this and it has happened more than once against different players.

Reply #36 Top

No, it wasn't that, I'm certain of it. When groffling procs, it says "absorbed" in green for the damage (yes you can even see it over enemy Demigods). There was no indication of this and it has happened more than once against different players.
End of quote

Not if your hit deals more than the shield absorbs.

Watch with a QoT shield.  The hit that breaks the shield will show up as the difference in damage.  Throw a 1050 fireball at a shield with 600 absorb hp left and you'll see 450 pop up, not Absorbed.

When the shield off the item only absorbs 300 I think, that's about the different in your bite damage.

Reply #37 Top

Quoting InfiniteVengeance, reply 11

No, it wasn't that, I'm certain of it. When groffling procs, it says "absorbed" in green for the damage (yes you can even see it over enemy Demigods). There was no indication of this and it has happened more than once against different players.
Not if your hit deals more than the shield absorbs.

Watch with a QoT shield.  The hit that breaks the shield will show up as the difference in damage.  Throw a 1050 fireball at a shield with 600 absorb hp left and you'll see 450 pop up, not Absorbed.

When the shield off the item only absorbs 300 I think, that's about the different in your bite damage.
End of InfiniteVengeance's quote

 

Yes I am aware of that, I know the difference between the two, but it doesn't explain it happening to multiple opponents. They can't ALL have had the warplate.

 

That wasn't it, it was just another instance of weird random damage numbers from abilities.

Reply #38 Top

We're talking about randomness in ability attacks, so let's stay on topic. Circle of Fire deserves its own thread.

I'm pretty sure this particular issue has nothing to do with items that reduce damage as well as shield absorbs. It has been done on me before, and I was carrying nothing that should reduce the damage, so I'm pretty certain. Not to mention grunts don't use any sort of items or shields.

Quoting Zechnophobe, reply 4
Rain of Ice Damage: = damage listed +/- 5%

Just did some testing on it, and, for instance, a rank 1 rain of ice did between 190 to 210 damage, every single time.  Rank 2 did 380 to 420.

This looks to be just a little bit of randomness that I'm guessing is present in a lot of effects that we simply were aware of.  I have no idea why this is done, but there it is.
End of Zechnophobe's quote

This is the most likely explanation. Undocumented mechanics ftl! :thumbsdown:

Reply #39 Top

Maybe you guys should consult a developer and/or a tech guy around the forum, and/or file a complaint and see if its patched/resolved?

Reply #40 Top

i rather see scattered dmg when hitting many minions with rain of ice. this is me being picky now, but i think it just looks better if its not "800" popping up hundred times in the one spell. but wateva ...

Reply #41 Top

Quoting Desamator, reply 14
Maybe you guys should consult a developer and/or a tech guy around the forum, and/or file a complaint and see if its patched/resolved?
End of Desamator's quote

Is it that simple? Really? :drool:

Reply #42 Top

Maybe you guys should consult a developer
End of quote

None of them appear to be answering the thread....

Reply #43 Top

There is a built in randomness on most damage in the game that accounts for this discrepancy.  It is a small amount, but will still result in what you're seeing.  It is intentional.

Reply #44 Top

I know in some games damage is mitigated on aoe spells based on how many targets are effected, so a RoI on 1 target does the full 800 damage, while on 5 players it would do less, although its such a small difference thats probably not the case

Quoting Sevenix, reply 18
Belive most damage in Demigod got a +-5% variable
End of Sevenix's quote

where exactly did you hear this btw?

Reply #45 Top

There is a built in randomness on most damage in the game that accounts for this discrepancy.  It is a small amount, but will still result in what you're seeing.  It is intentional.
End of quote

 

Frame it, point a spotlight at it, and then tell visitors not to take pictures.

We have a BLUE response!

Reply #46 Top

There is a built in randomness on most damage in the game that accounts for this discrepancy.  It is a small amount, but will still result in what you're seeing.  It is intentional.
End of quote

Speak of the devil!  Thanks!


It's like during sports games when they bring up the "Has not missed free throw in 764 attempts stat" which of course causes them to miss the next free throw.

We should try this more often.

Reply #47 Top

Quoting EricW., reply 18
There is a built in randomness on most damage in the game that accounts for this discrepancy.  It is a small amount, but will still result in what you're seeing.  It is intentional.
End of EricW.'s quote

ZOMG THEY READ TEH FORUMS!!!!11one \o/ 5* \o/ 5* :rofl:

Glad this issue is resolved.

Reply #48 Top

lollololol yayyyyyyyyyyyyyyyy

Reply #49 Top

Behold the Power of the GPG poster, so great that he CANNOT BE QUOTED without causing the forum itself to contort.

 

"Scheduled Maintenance for July 1-2: GPG will make a post on the boards, and rupture space-time. May cause boards to go down during the day."

Reply #50 Top

Quoting EricW., reply 18
There is a built in randomness on most damage in the game that accounts for this discrepancy.  It is a small amount, but will still result in what you're seeing.  It is intentional.
End of EricW.'s quote

 

Change it so that it is on ALL damage, thanks :)